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  1. Description Gives credits to player who Headshot, Knife, Taser, Assists, MVP Dependencies Zephyrus Store CVARS Code: // Amount of credits to give to users who get assists on a kill. 0 to disable. // - // Default: "3" cse_assistsamount "3" // Amount of credits to give to users headshotting enemy. 0 to disable. // - // Default: "3" cse_hsamount "3" // Amount of credits to give to users knifing enemy. 0 to disable. // - // Default: "10" cse_knifeamount "10" // Amount of credits to give to user who gets mvp. 0 to disable. // - // Default: "10" cse_mvpamount "10" // Amount of credits to give to users tasing enemy. 0 to disable. // - // Default: "10" cse_taseramount "10" Installation Put plugins and translations folder in your gameserver. Change map/Restart server. Edit "cruze_creditsforspecifiedevents" located in "cfg/sourcemod" Translations are welcome :) ! Have more Ideas for this plugin? Post reply in this post!! [Download | Source Code] P.S:- Tested in my LAN(with bots) server only. Report issues if you face any! Wyświetl pełny artykuł
  2. RNGFix This plugin fixes a number of physics bugs that show up in movement-based game modes like bhop and surf. These issues are related in that they all appear to happen at random – as far as a human player can tell. Another plugin, Slope Landing Fix (Slopefix), fixes the first of these issues (downhill inclines) and is seen as a necessity for both bhop and surf. RNGFix follows the spirit of this plugin by expanding on it with fixes for many more pseudo-random bugs. Nothing this plugin does is impossible otherwise – it just keeps random chance from mattering. Fixes Downhill Inclines Sometimes a player will not be "boosted" when falling onto an inclined surface, specifically while moving downhill. This fix results in the player always getting boosted. This is the scenario addressed by the original Slopefix. RNGFix also implements this fix in a way that does not cause double boosts when a trigger_push is on the incline, which is a problem the original Slopefix had. Uphill Inclines When bhopping up an incline, sometimes the player loses speed on the initial jump, and sometimes they do not. This fix makes it so the player never loses speed in this scenario, as long as it was possible for the player to not lose speed, if not for the "luck" factor that makes this random. On shallow inclines and uneven ground, this means you will no longer randomly lose small amounts of speed when jumping, and on steep inclines this means you no longer need to land sideways and then turn directly up them, which was just a method for maximizing favorable odds. Trigger Jumping Triggers that extend less than 2 units above the ground can sometimes be "jumped on" without activating them. This fix prevents this bug from occuring. This fixes annoyances like jumping on thin boosters without activating them, as well as exploitable behavior such as jumping on thin teleport triggers without activating them. Telehops It is possible to pass through a teleport trigger so quickly that you also collide with the wall (or floor) behind it before actually being teleported, despite touching the teleporter "first". This fix makes it impossible to both collide with a surface and activate a teleport in the same tick. This is most notably useful on staged bhop maps with thin stage-end teleports positioned against walls; with this fix you no longer need to go through them at an angle just to maximize the odds of keeping your speed. Edge Bugs When moving at high speed and landing on the extreme trailing edge of a platform, it is possible to collide with the surface -- resulting in a loss of vertical speed -- but without jumping, despite pressing jump in time (or holding jump with auto-bhop enabled). This fix causes the player to always be able to jump in this scenario. Note that you are still able to slide off by not pressing jump, if you wish to do so. Stair Sliding (Surf Only) The Source engine lets you move up stairs without requiring you to actually jump up each step -- as if the stairs were a simple incline -- and if you are moving fast this means you can slide up them quickly as well (on CSGO, sliding requires [Movement Unlocker](https://forums.alliedmods.net/showthread.php?t=255298)). However, if you are airborne and try to land on them at high speed, you may collide with the vertical face of a stair step before landing on top of a step, which results in a loss of speed and likely no slide. In the interest of making the incline-like behavior of stairs more consistent, this fix lets you slide up stairs when landing on them even if you hit the side of a stair step before the top of one. This fix will only be applied on surf maps (maps starting with "surf_") because it has undesirable side-effects on bhop maps. It is also unlikely to be useful on bhop. More Info Once again, all of these issues have random behavior that is effectively beyond the player's control. They are not literally random -- you can simulate the same scenario repeatedly with the same initial conditions and get the same result -- but the scale at which the initial conditions make a difference is imperceptible to the player. Think of it like when you roll a pair of dice on a table: you could take a very powerful supercomputer and simulate the dice after they leave your hand and know ahead of time how they will end up, but for all intents and purposes we consider rolling dice to be "random" because the slightest, even imperceptible change in initial conditions can alter the results unpredicably. You might be worried that this plugin makes things "easier" for the player, and while that is certainly true, that is only because being reliant on random chance is "hard" in the first place. These fixes simply detect when random chance comes into play, and always gives the player "good RNG" -- beyond that, the game functions normally. This plugin is logically complex, so I have written a technical explanation of how these fixes work here. Please let me know of any questions or concerns about this plugin; I'm happy to explain anything from the code or the broader way these fixes are implemented. Any suggestions for additional fixes that fit the theme of this plugin are also welcome. This plugin does perform a handful of traces and a bit of math for each client on each tick, however the Source engine is well-equipped for this, and in fact this plugin has been running on a fairly active server for the last six months with no apparent issues. I have done my best to make it work as efficiently as possible. CSS and CS:GO are the most prominent games for movement-based game modes so I have supported them to begin with, but if there is a desire for support for other games it could certainly be added. Settings The fixes can be disabled individually by setting the following cvars to "0" in this plugin's cfg file. All are enabled by default. Code: rngfix_downhill rngfix_uphill rngfix_triggerjump rngfix_telehop rngfix_edge rngfix_stairs Dependencies SourceMod 1.10 - Build 6326 or newer - The trigger jumping fix makes use of trace functionality added to SourceMod in in August 2018. DHooks MarkTouching Extension (included) - This simply exposes the function IServerGameEnts::MarkEntitiesAsTouching for this plugin to use. (Optional, CS:GO) Movement Unlocker - Enables sliding on CS:GO. If you don't care about sliding on surf and the stair sliding fix, you don't need this. Also, remember that you should stop using Slopefix if using this plugin. Special ThanksMev and Blacky - For creating the original Slopefix SlidyBat - For getting the ball rolling on adding new ray trace functionality to SourceMod BorkChops - For help testing, and putting up with me Version History1.0.0 - Initial release Packages Source Wyświetl pełny artykuł
  3. A plugin that allows you to flash players through the walls. It is based on another similar plugin. https://forums.alliedmods.net/showthread.php?t=287533 Commands: sm_rainbow <#userid|name|team> [random / RRRGGGBBB] <0|1> Allows you to set the glow on the player in RGB mode Example: sm_rainbow @me "064000255" 1 sm_rainbow @all random 1 The combination 064000255 will set the blue color on you. In random mode, colors randomly change. For disable the effect, set 0 to the end ConVar: sm_rainbow_cycle_rate "1.0" Constrols the speed of which the rainbow glow changes color This plugin was ordered, because it did not find a similar one, where it would be possible to set a glow on the player. This plugin is damp, so any improvements are welcome! Attached Files Get Plugin or Get Source (rainbowglow_t .sp - 4.8 KB) rainbowglow_t .smx (7.7 KB) Wyświetl pełny artykuł
  4. What does this do? This plugin displays a sourcemod menu to restore previous (or future) rounds. Features !restore Menu First Menu Item restores last round Second Menu Item always displays the last 5 rounds. If you restored a round, there will be an additional Menu Item in the Main Menu which will display the next 5 rounds. !restorelast Menu Displays menu to restore last round Commands sm_restore or !restore in chat opens the main menu sm_restorelast or !restorelast opens the restore menu for the last round These are client commands only and require sourcemod admin privileges. About this Plugin This is my first Sourcemod Plugin, so this is probably not perfectly programmed, I initially only created this Plugin to use it on my own Server because there was no Plugin to restore Rounds before. This Plugin only uses already existing CS:GO Server Commands to restore Rounds. If you want to change something in this Plugin, you are free to copy the code and compile it at sourcemod.net Of course you can always report bugs or propose changes here or on github :) Plans & Bugs Currently no bugs known or plans made Attached Files RoundRestore.smx (7.4 KB) Get Plugin or Get Source (RoundRestore.sp - 6.3 KB) Wyświetl pełny artykuł
  5. Hello eveyone, I made a plugin that change max health to a target with tf2attributes Description: Change Max health on a target... that's it :( Cvars: None. Commands: PHP Code: sm_sethealth (Set 1 hp at an client that is at your crosshair) sm_sethealth <target> (Set to a target 1 hp) sm_sethealth <target> <MAXHP Amount> (Set to a target custom max hp) What you need: TF2Attributes by FlaminSarge Attached Files Get Plugin or Get Source (Set-maxhealth.sp - 2.9 KB) Wyświetl pełny artykuł
  6. Description Gives player who hits noscope x credits Dependencies Zephyrus Store CVARS Code: ns_noscopeweapon "3" //Weapons to count for Noscope. 1 = awp, 2 = scout, any other integer = both ns_noscope "30" //Amount of credits to give to users noscoping enemy. 0 to disable. Installation Put plugins folder in your gameserver. Change map/Restart server. Edit "cruze_creditsfornoscope" located in "cfg/sourcemod" [Download | Source Code] Wyświetl pełny artykuł
  7. I downloaded the Ultimate mapchooser. I configured half the plugin, because in cfg themselves they wrote what and how in English I understood. When I started to configure umc-mapcycle. I went to Google, because even with the translation I could not do anything, but in Google I found 1-2 instructions, and they did not really help. If you know how to configure umc-mapcycle.txt, then please write. Wyświetl pełny artykuł
  8. Hi, High_Impact_Ragdoll_Deaths will cause you to ragdoll when over max fall velocity that would cause an instakill, unlike Mr.zero's which causes everydeath to ragdoll this will only trigger from falling VERY HARD splat*splat*splat* :twisted: Git Commits Demo below It has LMC support too! Lux's Model Changer Attached Files Get Plugin or Get Source (High_Impact_Ragdoll_Deaths.sp - 1.9 KB) Wyświetl pełny artykuł
  9. Description Gives Extra Credits to those player who have yourdomainame in their name. Dependencies Zephyrus Store Installation Put plugins folder in your gameserver. Change map/Restart server. Edit "cruze_NameCredits.cfg" located in "cfg/sourcemod" Download https://github.com/Cruze03/Zeph-Store-Name-Credits P.S:- First plugin release here! Please don't be harsh :cry: Wyświetl pełny artykuł
  10. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  11. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  12. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  13. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  14. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  15. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  16. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  17. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  18. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  19. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  20. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  21. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  22. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  23. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  24. TF2007 Project A simple plugin that allows you to setup a server similar to TF2 in 2007. The list of available features is on the Github page so I won't list them here. NOTE: I'm aware that this isn't 100% similar to the 2007 release of TF2 so if you have suggestions and you see missing features which should be added, feel free to either send them my way or create a pull request. Requires TF2Items Credits Benoist3012 (code suggestion) Valve (Volvo) Karma Charger / King Demomidas (suggestions) Download | Repository Wyświetl pełny artykuł
  25. A simple plugin that does exactly as the title implies. Since I quit cs go I wanted to contribute at least 1 of the plugins I made so here it is. (useful for mg maps,and maps that can hurt the player) Attached Files Get Plugin or Get Source (nominuskills.sp - 576 Bytes) Wyświetl pełny artykuł
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