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MYGO.pl

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Treść opublikowana przez MYGO.pl

  1. MYGO.pl

    module

    how can I edit amxmodx module and recompile it for use Przeczytaj cały wpis
  2. Someone can add the list because it is a plugin??? w_model weapon_sound (ak47-1.wav) weapon_sound (ak47-2.wav) weapon_sound (ak47-boltpull.wav) weapon_sound (ak47-clipin.wav) weapon_sound (ak47-clipout.wav) And capacity Ammo (105) And if he were alive in the new round, he would have a weapon PHP Code: #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #include <xs> #include <engine> #define PLUGIN "Ak-47" #define VERSION "1.0" #define AUTHOR "AlferD" #define CLIP 30 #define is_valid_player(%1) (1 <= %1 <= 32) #define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31))) #define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31)) #define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31)) new const CSW_NEWPN = CSW_AK47 new const weapon_newpn[] = "weapon_ak47" new V_MODEL[64] = "models/v_ak47.mdl" new P_MODEL[64] = "models/p_ak47.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_cost, g_has_weapon new Fload:g_clip[33] new bullets[ 33 ] new bool:g_HasG[33] new msg_CurWeapon // Sprite new m_spriteTexture const Wep_g = ((1<<CSW_AK47)) public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) /* CVARS */ cvar_dmgmultiplier = register_cvar("Ak_dmg_multiplier", "6") cvar_custommodel = register_cvar("Ak_custom_model", "1") cvar_goldbullets = register_cvar("Ak_gold_bullets", "0") cvar_cost = register_cvar("Ak_cost", "2500") RegisterHam(Ham_Item_PostFrame, weapon_newpn, "Fw_Item_PostFrame"); RegisterHam(Ham_Weapon_Reload, weapon_newpn, "Fw_Weapon_Reload"); RegisterHam(Ham_Weapon_Reload, weapon_newpn, "Fw_Weapon_Reload_Post", 1); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") // Register The Buy Cmd register_clcmd( "weapons_ak47", "Buy"); // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) msg_CurWeapon = get_user_msgid("CurWeapon"); } public Do_RegisterHam(id) { RegisterHamFromEntity(Ham_TraceAttack, id, "Fw_TraceAttack_Player"); } public client_connect(id) { g_HasG[id] = false } public client_disconnect(id) { g_HasG[id] = false } public Death() { g_HasG[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasG[id] = false } public plugin_precache() { precache_model(V_MODEL) precache_model(P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") } public Buy(id) { if ( !is_user_alive(id) ) { return PLUGIN_HANDLED } new money = cs_get_user_money(id) if (money >= get_pcvar_num(cvar_cost)) { Set_BitVar(g_has_weapon, id) new weapon = give_item(id, weapon_newpn) cs_set_user_money(id, money - get_pcvar_num(cvar_cost)) cs_set_weapon_ammo(weapon, CLIP) g_HasG[id] = true engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, msg_CurWeapon, {0, 0, 0}, id) write_byte(1) write_byte(CSW_NEWPN) write_byte(CLIP) message_end() } else { client_print(id, print_center, "you have insufficient funds!") } return PLUGIN_HANDLED } public checkModel(id) { if ( !g_HasG[id] ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_NEWPN && g_HasG[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, V_MODEL) set_pev(id, pev_weaponmodel2, P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrAmmo new plrWeapId plrWeapId = get_user_weapon(id, plrAmmo) if (plrWeapId == CSW_NEWPN && g_HasG[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_NEWPN && g_HasG[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_NEWPN) && g_HasG[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_g & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } public Fw_Item_PostFrame(weapon) { if(!pev_valid(weapon)) return HAM_IGNORED static id id = pev(weapon, pev_owner) if(is_user_alive(id) && Get_BitVar(g_has_weapon, id)) { static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5); static bpammo; bpammo = cs_get_user_bpammo(id, CSW_NEWPN); static i_clip; i_clip = get_pdata_int(weapon, 51, 4); static fInReload; fInReload = get_pdata_int(weapon, 54, 4); if(fInReload && flNextAttack <= 0.0) { static temp1; temp1 = min(CLIP - i_clip, bpammo); set_pdata_int(weapon, 51, i_clip + temp1, 4); cs_set_user_bpammo(id, CSW_NEWPN, bpammo - temp1); set_pdata_int(weapon, 54, 0, 4); fInReload = 0 } } return HAM_IGNORED } public Fw_Weapon_Reload(weapon) { static id; id = pev(weapon, pev_owner); if(!is_user_alive(id)) return HAM_IGNORED if(!Get_BitVar(g_has_weapon, id)) return HAM_IGNORED g_clip[id] = -1; static bpammo; bpammo = cs_get_user_bpammo(id, CSW_NEWPN); static i_clip; i_clip = get_pdata_int(weapon, 51, 4); if(bpammo <= 0) return HAM_SUPERCEDE if(i_clip >= CLIP) return HAM_SUPERCEDE g_clip[id] = i_clip; return HAM_HANDLED } public Fw_Weapon_Reload_Post(weapon) { static id; id = pev(weapon, pev_owner); if(!is_user_alive(id)) return HAM_IGNORED if(!Get_BitVar(g_has_weapon, id)) return HAM_IGNORED if (g_clip[id] == -1) return HAM_IGNORED set_pdata_int(weapon, 51, g_clip[id], 4); set_pdata_int(weapon, 54, 1, 4); return HAM_HANDLED } Please help me if you can... Przeczytaj cały wpis
  3. MYGO.pl

    money

    does anyone have a money plugin to do the next i have cvar (mp_startmoney "3500") I need a plug-in q next knife that keeps the player's money in a variable and every time he dies without earning money always 300 $ as a bonus for not being able to kill anyone besides that I need another variable that is always 5000 for admins, vips PHP Code: #include <amxmodx> #include <cstrike> #include <hamsandwich> new g_pcvar_index; public plugin_init() { RegisterHam(Ham_Spawn, "player", "fw_player_spawned", 1) g_pcvar_index = get_cvar_pointer("mp_startmoney"); } public fw_player_spawned(id) { if(!is_user_alive(id)) return; new value = get_pcvar_num(g_pcvar_index); if(cs_get_user_money(id) < value) cs_set_user_money(id, value); } Przeczytaj cały wpis
  4. Hello, is there any simple white-list plugin where can i set players names+pass, then he have to type setinfo _pw "pass" or any other setinfo to get access to the server? Przeczytaj cały wpis
  5. Hi everyone! I would like some help with the Zombie Mod for CS 1.6. I'm not programmer but I'm trying change the class sniper to zombie with the intention of facing zombie bots with weapons in armageddon game mode, but not happens and the team sniper remains human class. I already modified the plugin zp50_gamemode_armageddon.sma in the line #include and zp_class_nemesis_get(id). I also modified the zp50_class_sniper.inc in the line #include thinking it would solve. Please, if anyone has any idea how to do this or point me somewhere to a plugin where zombies use weapons? I thank you for your help. Przeczytaj cały wpis
  6. MYGO.pl

    Block "Model"

    some players are getting bug "MODEL" on my server it is possible to block this command on the console Przeczytaj cały wpis
  7. Forum: Unapproved Plugins Posted By: Franc1sco Post Time: 02-06-2020 at 16:07 Wyświetl pełny artykuł
  8. Description: Valve gloves plugin with flag support, check the cfg files for add flag per glove skin. Commands for open the main menu: Code: sm_glove sm_gloves sm_arm sm_arms sm_manusa sm_manusi Cvars - Configure the cvars in cfg/sourcemod/csgo_gloves.cfg (autocreated file when you load the plugin) Code: // Close menu after selection // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_csgogloves_closemenu "0" // Enable thirdperson view for gloves // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_csgogloves_thirdperson "1" // Set gloves only for VIPs // - // Default: "t" sm_csgogloves_vipflags "t" // Set gloves only for VIPs // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_csgogloves_viponly "0" // Enable fixes for cksurf plugin // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_csgogloves_cksurffix "0" // Enable delay after spawn. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_csgogloves_delaySpawn "0" Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  9. Hey guys, I'm currently in search of a system that can spawn NPC's at random coordinates based on a map. I'd need these to spawn in random positions and attack players. I'm also looking for a system that rewards the user points/money per NPC kill. I'm not sure if this can be created for pay $$ or... it's already out here somewhere. Can't seem to find it around here. Przeczytaj cały wpis
  10. Related Plugins: [L4D2] Pause by N3wton. About: Blocks the paused/unpaused messages in client console. The Pause plugin above prevents these messages too. But L4D2 only and servers might not want the pause feature. This plugin will avoid causing conflict issues if the above is detected. Changes: Code: 1.0 (06-Feb-2020) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d_pause_message.sp - 2.6 KB) Wyświetl pełny artykuł
  11. Description: Hear shot sounds for players only on the same map area or a configurable distance. Thinking for DM servers. Requested here. Cvar: Put in server.cfg Code: sm_franugshotsbyarea_distance "1000.0" // Max distance from the shooter for don't hear him when the listener dont are in the same map place that shooter. 0.0 = use only map places Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  12. MYGO.pl

    Player Spec

    i'm using google translator so sorry if it's not very clear I am using a capture the flag I have a small problem some players cannot enter the server they are only spec I think and because of this code here it is running PHP Code: public player_joinTeam() { static szTeam[3] static id id = read_data(1) read_data(2, szTeam, charsmax(szTeam)) switch(szTeam[0]) { case 'T': g_iTeam[id] = TEAM_RED case 'C': g_iTeam[id] = TEAM_BLUE case 'U': g_iTeam[id] = TEAM_NONE default: g_iTeam[id] = TEAM_SPEC } g_bRespawned[id] = false } Przeczytaj cały wpis
  13. Description: Simple anti rejoin plugin for CS:GO to prevent people that dead in the round get respawn doing retry. Auto adaptable with your mp_join_grace_time value. Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  14. [CSGO] Auto Assign Team What is this? Auto Assign Team is a simple plugin which automatically assigns a player team when they connect to the server, it also bypasses the team menu seamlessly. I decided to release this because it seems like a lot of people have issues with players spawning incorrectly such as underneath or in the middle of the map, I know the topic has already been mentioned in several places on the forum but I did not see an actual plugin release and I also tweaked the logic slightly to work around the spawning issues. Installation Copy smx to plugin folder. Credits Research here Attached Files Get Plugin or Get Source (CSGO_AutoAssignTeam.sp - 2.5 KB) Wyświetl pełny artykuł
  15. Hello im search some plugin i try to find i cant see anywhere how can help me to find this : http://prntscr.com/qx9v2t when finish game and win any team http://prntscr.com/qx9wzf Show top player in round i mean just one player http://prntscr.com/qx9y8r this show in circle or random with random color in Przeczytaj cały wpis
  16. Hi all. The plugin will identify the player who used molotov, pipe bomb, gas can, oxygen tank, propane canister. PHP Code: 04.02.2020 - Release Attached Files l4d_BreaksWeapon.smx (7.5 KB) l4d_BreaksWeapon.phrases.txt (810 Bytes) Get Plugin or Get Source (l4d_BreaksWeapon.sp - 1.6 KB) Wyświetl pełny artykuł
  17. An addon that removes revive closets and allows dead players to play as special infected after death would be great! Especially for punishing those assholes who run ahead and ditch their team with a horde and tank. I know this wouldn't have much use since you naturally want your team to go on and finish the map, but it'd be useful for: A: Getting back at terrible team-mates. B: Being allowed to continue to play post-survivor-death. Przeczytaj cały wpis
  18. Hi,guys. I made a plugin to show hubmessage to the players[dead and spectator], Now I have some questions: 1.how to make it work on players[dead and spectator] only? 2.how to show player's HP to his spectator in hubmessage? Przeczytaj cały wpis
  19. MYGO.pl

    Automatic VIP

    Could someone help me I have this rank I wanted to make a few small changes to it the only thing I need from this plugin is that when players enter the top5 it automatically gains VIP PHP Code: #include <amxmodx> #include <cstrike> #include <csx> #include <fun> enum { TEAM_UNASSIGNED, TEAM_T, TEAM_CT, TEAM_SPECTATOR }; public plugin_precache(){ precache_model("models/player/guruqa_ct/guruqa_ct.mdl"); precache_model("models/player/guruqa_t/guruqa_t.mdl"); precache_model("models/player/guruqa_joker/guruqa_joker.mdl"); precache_model("models/player/guruqa_punisher/guruqa_punisher.mdl"); precache_model("models/player/guruqa_scream3/guruqa_scream3.mdl"); precache_model("models/player/guruqa_superct/guruqa_superct.mdl"); precache_model("models/player/guruqa_terminator/guruqa_terminator.mdl"); precache_model("models/player/guruqa_robocop/guruqa_robocop.mdl"); precache_model("models/player/guruqa_tfemale/guruqa_tfemale.mdl"); precache_model("models/player/guruqa_ctfemale/guruqa_ctfemale.mdl"); } new hmodel,hadmin; new izStats[8] = {0, ...} new izBody[8],name[32],iRankPos; public plugin_init(){ register_plugin("Top15 Model + Glow","1.0","Anderson"); register_clcmd("say /model","display_model"); register_clcmd("say_team /model","display_model"); register_clcmd("say /glow","display_glow"); register_clcmd("say_team /glow","display_glow"); register_clcmd("chooseteam","team_join"); hmodel=CreateHudSyncObj(); hadmin=CreateHudSyncObj(); } public team_join(id){ cs_reset_user_model(id); return PLUGIN_CONTINUE; } public display_model(id){ if(is_user_alive(id)){ iRankPos = get_user_stats(id,izStats,izBody); get_user_name(id,name,31); new CsTeams:Team = cs_get_user_team(id); set_hudmessage(255,255,255,0.01,0.6,0,6.0,6.0); switch (Team){ case TEAM_T: { if(iRankPos <= 15 || get_user_flags(id) & ADMIN_RESERVATION){ new menu=menu_create("\rModel \wGuruQA.com\r","menu_modeltr"); menu_additem(menu,"Terminator"); menu_additem(menu,"Joker"); menu_additem(menu,"Scream"); menu_additem(menu,"Jason"); menu_additem(menu,"Woman"); menu_display(id,menu); }else{ ShowSyncHudMsg(0,hmodel,"%s - entre no Top15!",name); } } case TEAM_CT: { if(iRankPos <= 15 || get_user_flags(id) & ADMIN_RESERVATION){ new menu=menu_create("\rModel \wGuruQA.com\r","menu_modelct"); menu_additem(menu,"Robocop"); menu_additem(menu,"Punisher"); menu_additem(menu,"SupercCT"); menu_additem(menu,"Police"); menu_additem(menu,"Woman"); menu_display(id,menu); }else{ ShowSyncHudMsg(0,hmodel,"%s - entre no Top15!",name); } } case TEAM_SPECTATOR: { if(iRankPos <= 15){ ShowSyncHudMsg(0,hmodel,"%s - entre no jogo!",name); }else{ ShowSyncHudMsg(0,hmodel,"%s - entre no Top15!",name); } } } } return PLUGIN_HANDLED; } public menu_modeltr(id,menu,item){ if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; } new name[32]; get_user_name(id,name,31); set_hudmessage(random(256),random(256),random(256),-1.0,0.6,2,6.0,6.0,0.1,0.7,2); switch(item){ case 0: { cs_set_user_model(id,"guruqa_terminator"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Exterminador!",name); } case 1: { cs_set_user_model(id,"guruqa_joker"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Coringa!",name); } case 2: { cs_set_user_model(id,"guruqa_scream3"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Panico!",name); } case 3: { cs_set_user_model(id,"guruqa_t"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Jason!",name); } case 4: { cs_set_user_model(id,"guruqa_tfemale"); ShowSyncHudMsg(0,hmodel,"%s ganhou uma bela mulher!",name); } } menu_destroy(menu); return PLUGIN_HANDLED; } public menu_modelct(id,menu,item){ if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; } new name[32]; get_user_name(id,name,31); set_hudmessage(random(256),random(256),random(256),-1.0,0.6,2,6.0,6.0,0.1,0.7,2); switch(item){ case 0: { cs_set_user_model(id,"guruqa_robocop"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Robocop!",name); } case 1: { cs_set_user_model(id,"guruqa_punisher"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Justiceiro!",name); } case 2: { cs_set_user_model(id,"guruqa_superct"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Super CT!",name); } case 3: { cs_set_user_model(id,"guruqa_ct"); ShowSyncHudMsg(0,hmodel,"%s ganhou o Policial!",name); } case 4: { cs_set_user_model(id,"guruqa_ctfemale"); ShowSyncHudMsg(0,hmodel,"%s ganhou uma bela mulher!",name); } } menu_destroy(menu); return PLUGIN_HANDLED; } public display_glow(id){ if(is_user_alive(id)){ new menu=menu_create("\rGlow \wGuruQA.com\r","menu_glow"); menu_additem(menu,"Branco"); menu_additem(menu,"Vermelho"); menu_additem(menu,"Laranja"); menu_additem(menu,"Amarelo"); menu_additem(menu,"Verde"); menu_additem(menu,"Azul claro"); menu_additem(menu,"Azul"); menu_additem(menu,"Rosa"); menu_additem(menu,"Remover Glow"); menu_setprop(menu,MPROP_NEXTNAME,"Mais"); menu_setprop(menu,MPROP_BACKNAME,"Voltar"); menu_setprop(menu,MPROP_EXITNAME,"Sair"); menu_display(id,menu); } } public menu_glow(id,menu,item){ set_hudmessage(192,192,192,0.02,0.73,0,6.0,8.0,0.1,0.2,4); if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; } new name[32]; get_user_name(id,name,31); iRankPos = get_user_stats(id,izStats,izBody); if(iRankPos <= 15){ switch(item){ case 0: { ShowSyncHudMsg(0,hadmin,"%s ganhou o glow branco!",name); set_user_rendering(id,kRenderFxGlowShell,192,192,192,kRenderNormal,25); } case 1: { ShowSyncHudMsg(0,hadmin,"%s ganhou o glow vermelho!",name); set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25); } case 2: { ShowSyncHudMsg(0,hadmin,"%s ganhou o glow laranja!",name); set_user_rendering(id,kRenderFxGlowShell,255,140,0,kRenderNormal,25); } case 3: { ShowSyncHudMsg(0,hadmin,"%s ganhou o glow amarelo!",name); set_user_rendering(id,kRenderFxGlowShell,255,255,0,kRenderNormal,25); } case 4: { ShowSyncHudMsg(0,hadmin,"%s ganhou o glow verde!",name); set_user_rendering(id,kRenderFxGlowShell,0,255,0,kRenderNormal,25); } case 5: { ShowSyncHudMsg(0,hadmin,"%s ganhou o glow azul claro!",name); set_user_rendering(id,kRenderFxGlowShell,0,255,255,kRenderNormal,25); } case 6: { ShowSyncHudMsg(0,hadmin,"%s ganhou o glow azul!",name); set_user_rendering(id,kRenderFxGlowShell,0,0,255,kRenderNormal,25); } case 7: { ShowSyncHudMsg(0,hadmin,"%s ganhou o glow rosa!",name); set_user_rendering(id,kRenderFxGlowShell,255,0,255,kRenderNormal,25); } case 8: { ShowSyncHudMsg(0,hadmin,"%s Removeu o Glow!",name); set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,25); } Przeczytaj cały wpis
  20. About: Displays messages when Survivors progress through certain distances of the map. Customise distance percentage to display. Game default: 25. L4D1 cannot display the top message box like L4D2, so it's printed to chat instead. Thanks: Vit_amin - Helped testing and for the request. ProdigySim and raziEiL - For L4D2Direct and L4D1Direct port. Cvars: Saved to l4d_coop_markers.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_coop_markers_allow "1" // (L4D1 only) Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge, 15=All. Add numbers together. l4d_coop_markers_modes "15" // After what percentage of progress to display the marker. l4d_coop_markers_percent "25" // How often the timer fires to check progress l4d_coop_markers_timer "2.0" // Coop Markers plugin version. l4d_coop_markers_version Changes: Code: 1.0 (04-Feb-2020) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder. Attached Files l4d_coop_markers.txt (2.7 KB) Get Plugin or Get Source (l4d_coop_markers.sp - 11.3 KB) Wyświetl pełny artykuł
  21. MYGO.pl

    Money plugin

    Good Morning I have a little problem I'll try to explain it right so that everyone understands I have a flag capture mod that still has some bugs i have the mp_startmoney "3500" cvar but the following problem is happening when someone spends money he comes back with nothing so someone can make a plugin when the player had less than 3500 it will always respawn with that value Przeczytaj cały wpis
  22. About: Blocks the Versus rematch voting panel when the entire game has finished. Thanks: JLmelenchon - For the request. Changes: Code: 1.0 (02-Feb-2020) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d2_vs_rematch.sp - 2.6 KB) Wyświetl pełny artykuł
  23. Hello to everyone. I need a simple plugin, can you help with that? I know my English is not good. Player ! I want him to see a post I have specified with the command. sample: !ip say: 185.xxx.xxx.xx Can you make a simple plugin like this example? I only have smx file, can you help for sp? Code: "Phrases" { "ip" { "en" "{darkred}IP Adresimiz: {green}185.xxx.xxx.xx" } "ts3" { "en" "{lime}Discord Adresimiz: {darkblue}xxxxxxxx" } } Attached Files ipbilgileri.smx (13.4 KB) Przeczytaj cały wpis
  24. Hello, is there a plugin which opens open up a menu when you spawn with bomb and you have to choose a location to go to and it will print out in team chat? Such as A, B etc. Przeczytaj cały wpis
  25. welcome all help find a plugin he informs about the location of the player on the map as in the screenshot https://amxservera.ru/uploads/posts/...3685606_12.jpg Przeczytaj cały wpis
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