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MYGO.pl

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  1. Introduction I've had this plugin for a few months now. I figured I'd just share it with you guys since most (if not all) of the friendly fire plugins I see for L4D and L4D2 either don't work anymore or don't do what they were originally meant to do. Description Just a simple plugin that disables friendly fire, including from fire sources such as molotovs and gas cans. Fire from explosive barrels will still hurt teammates though. Cvars PHP Code: // Friendly Fire status: 0 = Disabled, 1 = Enabled // - // Default: "0" l4d_friendlyfire "0" // Friendly Fire status from fire sources: 0 = Disabled, 1 = Enabled // - // Default: "0" l4d_friendlyfire_from_fire "0" // Version of the plugin. // - // Default: "1.0" l4d_friendlyfire_version "1.0" Credits cravenge - For fixing all the errors and converting the original source code into the new syntax. Attached Files Get Plugin or Get Source (l4d_nofriendlyfire.sp - 1.5 KB) Wyświetl pełny artykuł
  2. Info This plugin allows you to spawn gifts so that players can collect them and earn points in addition to a special weapon in the event that a special gift is collected. Those special infected when dying sometimes spawn gifts Two types of gifts: Standard and Special The life of the gift normally lasts 60 seconds, after that it will disappear The gifts rotate on their own axis Different gift models are spawned with colors and aura (the models can be found in the file "data/l4d2_gifts.cfg") The type, model and scala of the gift are configured in the file "data / l4d2_gifts.cfg" (Not all models of l4d2 accept scale). There is probability of spawning of gifts of each type and in general, configurable by cvars. The points and life of the gift are configurable by cvars Console commands to see how many points you have won and how many gifts you have collected per map and round. The database can be the same one you have for the statistics of the player or a new one, in the case of the second it must be added to the databases.cfg file (Currently I have worked with the database l4dstats of the plugin https: // forums .alliedmods.net / showthread.php? t = 115965) If you want to put your own database, you can modify the plugin to your liking. Reload the file (data / l4d2_gifts.cfg) by means of a command Commands Console Commands: sm_giftpoints/sm_giftp: View points for gifts collected sm_giftcollect/sm_giftc: View number of gifts collected Admin Commands: sm_gift: Spawn a gift in your position sm_reloadgifts: Reload the config file of gifts (data/l4d2_gifts.cfg) Cvars: Saved to l4d2_gifts.cfg in your servers \cfg\sourcemod\ folder. Code: // Chance (%) of infected drop gift. // - // Default: "30" // Minimum: "1.000000" // Maximum: "100.000000" l4d2_gifts_chance "10" // Enable gifts 0: Disable, 1: Enable // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" l4d2_gifts_enabled "1" // How long the gift stay on ground (seconds) // - // Default: "60" // Minimum: "0.000000" l4d2_gifts_giflife "60" // Points for take a gift standard (animals and other objects) // - // Default: "10" // Minimum: "1.000000" l4d2_gifts_pointsE "10" // Points for take a gift special // - // Default: "20" // Minimum: "1.000000" l4d2_gifts_pointsS "20" // Probability for gifts standard (animals and other objects) with respect to chance of infected drop gift. // - // Default: "80" // Minimum: "1.000000" // Maximum: "100.000000" l4d2_gifts_probabilityE "92" // Probability for gift special with respect to chance of infected drop gift. // - // Default: "20" // Minimum: "1.000000" l4d2_gifts_probabilityS "8" Requirements: This plugin requires the SMLIB Colors API (https://forums.alliedmods.net/showthread.php?t=148387) This plugin requires the file l4d_stocks.inc (is included in the zip file to download). Installation: Download the .zip and extract the files to their respective folders in your servers \addons\sourcemod\ folder. Change Log: Code: 1.3.2 (05-November-2017) - Added array's Client's Gifts Points (CurrentPointsForMap & CurrentPointsForRound) - Added dimensional array's Client's Gifts Number (CurrentGiftsForMap && CurrentGiftsForRound) - Added array's Client's Gifts Total (CurrentGiftsTotalForMap && CurrentGiftsTotalForRound) - Added command "sm_giftpoints" alias "sm_giftp" for players to view points for gifts collected in the current map and current round. - Added command "sm_giftcollect" alias "sm_giftc" for players to view the number for gifts collected in the current map and current round specific for type the gift. 1.3.1 (04-October-2017) - Added translations, required for the spawn gifts - Fixed the name of weapons for print to chat when spawn gifts 1.3 (03-October-2017) - Added a config file for the gifts "l4d2_gifts" replacing the definitions. Here you specify the path and model type, and the type of gift whether standard or special. - Changed cvar l4d2_gifts_pointsA for l4d2_gifts_pointsE - Fixed the gifts with models not physic that did not show up - Added OnPlayerRunCmd forward when a survivor presses +USE on gifts static. - Added command "sm_reloadgifts" for reloads the settings from the config file "l4d2_gifts" - Added cvar "l4d2_gifts_probabilityE" to the probability for gifts standard (animals and other objects) with respect to chance of infected drop gift. (Chance of infected drop gift represents 100% of these). - Added cvar "l4d2_gifts_probabilityS" to the probability for gift special with respect to chance of infected drop gift. - Added definition MAX_GIFTS to set the maximum of gifts. 1.2.1 (19-July-2017) - Added weapons to the gifts square for give to the player when he catches the gifts 1.2 (01-June-2017) - Added cvar "l4d2_gifts_pointsA" to the points for take a gift (animals and other objects). - Added cvar "l4d2_gifts_pointsS" to the points for take a gift square. - Added sound for gifts animals and gifts square when these are caught - Added the config file that should be executed after plugin load. - Added the databases config to the points of the gifts - Added a hook for when the console variables values is changed. 1.1 (15-March-2017) - Added command "sm_gift" for admins to spawn gifts. Used for the developer. - Added cvar "l4d2_gifts_enabled" to toggle to turn on or off the gifts. - Added cvar "l4d2_gifts_giflife" to the time that the gift stay on ground in seconds. - Added cvar "l4d2_gifts_chance" to the chance (%) of infected drop gift. - Added TAG CHAT for PrintChatToAll to the gifts spawned 1.0 (20-January-2017) - Initial release. Current Translations: English (en), Spanish (es). Attached Files Get Plugin or Get Source (l4d2_gifts.sp - 28.5 KB) l4d2_gifts.zip (114.9 KB) Wyświetl pełny artykuł
  3. Kicks private profile & inventory *** ConVar sm_anti_private_deal_method Method of action when private profile/inventory has been detected (1 - Kick | 2 - Warn) [Default: 1.0] (Min: 1.0) (Max: 2.0) sm_anti_private_fail_method Method of action when the plugin fails to fetch result (1 - Nothing | 2 - Kick) [Default: 1.0] (Min: 1.0) (Max: 2.0) sm_anti_private_key Steam Developer API Key; Required for this plugin to work Prerequisites SMJansson - (https://forums.alliedmods.net/showthread.php?t=184604) SteamWorks (http://users.alliedmods.net/~kyles/builds/SteamWorks/) OR SteamTools (https://builds.limetech.io/?p=steamtools) Installation Extract Anti_Private.smx to /addons/sourcemod/plugins Extract anti_private.phrases.txt to /addons/sourcemod/translations Load the plugin (sm plugins load Anti_Private), change the map, OR restart the server Edit /cfg/sourcemod/anti_private.cfg Update sm_anti_private_key with value obtained from https://steamcommunity.com/dev/apikey Reload the plugin (sm plugins reload Anti_Private), change the map, OR restart the server Notes Friends-only will be considered private as long as the owner of the API key is not friend with that individual Steam takes account of owner's relation to their API With high traffic servers, you may exceed Steam's API rate limit Since this plugin depends on Steam, during Steam maintenance/outage (Tuesday), this plugin may not work Translations If you wish to contribute to the phrases file, please fork this repository and open a pull request Plans & Bugs Issue tracker Changelog Commits Download Download the latest version from the release page. Source You can view the source here. License GPL-3.0 Icon made by Freepik from http://www.flaticon.com Wyświetl pełny artykuł
  4. Fully rebuilded version of L4D Assistance System by [E]c thx him and my friend, thrillkill :up: this is not for versus gamemode shows damage to SI and witch damage sorted from biggest value - :nono: no more 1 dmg killers & 9999 dmg assisters :down: works fine for l4d1 and l4d2 added translations with colors, so you need colors.inc to compile 4 cvars: sm_assist_version - plugin version sm_assist_enable - [0-1] - Enables this plugin sm_assist_si - [0-2] - Show SI damage (0: only tank, 1: all infected except tank, 2: all infected) sm_assist_witch - [0-1] - Show witch damage & cr0wn Changelog: 09.11.17 - Initial Release, doesn't tested Attached Files Get Plugin or Get Source (l4d2_assist_v2.sp - 8.2 KB) l4d2_assist.phrases.txt (744 Bytes) Wyświetl pełny artykuł
  5. Eylonap VoteCt Installation: • Upload eylonap_votect.smx file to addons/sourcemod/plugins. Requirements: SMLIB - Compile only Admin commands: • sm_votect - start the votect (work after automatic vote). Ct`s commands: • sm_open - open all the cells. • sm_vip <target> - set player as vip. • sm_box - enable team attack. Only ct chooser commands: • sm_ctlist - open the t`s list. • sm_tlist - open the t`s list. • sm_kickct <target> - kick players from ct team. Player commands: • sm_ctchooser- ct chooser name. Cvars: (Time in seconds) • Eylonap_VoteCt_Display_Time - vote show time. • Eylonap_Random_Number_Time - enter number time. • Eylonap_Round_Start_Mute_All_Time - start t`s mute time. • Eylonap_How_many_t`s_for_1_ct`s - ct`s count controller. • Eylonap_How_many_time_for_ct`s_invite - accept ct`s team invite time. • Eylonap_Random_Player_Time - random player choose time. • Eylonap_Most_Jump_Time - most jump time. • Eylonap_Find_The_Deagle_Max_Time - time to find the deagle. • Eylonap_Fast_Write_Max_Time - enter fast write words time. • Eylonap_Math_Qustion_Max_Time - answer the quest time. • Eylonap_Combo_Max_Time - enter combo time. • Eylonap_God_Round_Time - god round time. Credits For: Gior - help with the combo. Download: Attached Files eylonap_votect.smx (37.2 KB) Get Plugin or Get Source (eylonap_votect.sp - 45.8 KB) eylonap_votect.zip (46.8 KB) Wyświetl pełny artykuł
  6. ABOUT THIS: This plugin adds L4D2 survivors to the L4D1 game. As you know, I've been planned this project the whole time. Also this plugin is similar to the 8 Survivors Mod. Do note that L4D2 survivors are only models, fake models I called it. The sounds of the L4D2 survivors, gestures, animations are crappy and ugly to see it, even the expressions of it. (Credits for Kwski43 for the original creator for the 8 Survivors mod, re-edited plugin by me.) RECOMMENDED PLUGINS: 1. Download the Character Select Menu Mod (credits by mi123645) - allows you to change your character. 2. Download the Super Versus Plugin (Credits for DDR Khat) Makes everyone a different character, so automatically you'll have the L4D2 survivors on the L4D1 game. Not forget to set max survivors to "8" 3. Download the L4D2 Models Addon (This is important, without this, the game could crash when you have the plugin.) KNOWN BUGS: - If one of the L4D2 survivors died, and rescued it to the closet, it will return to the original model, like Francis, Zoey, Louis, or Bill. - L4D1 survivor model sometimes can duplicate when spawning 8 players in the server. - L4D1 Legs animation bug when using the model of L4D2 survivors, sometimes the legs of the L4D1 stops the animation when moving around. - L4D2 Survivor Name Tags, scenes, gestures, and sounds bug. SCREENSHOTS: Spoiler If you're having questions to me and for this plugin, just let me know. Attached Files Get Plugin or Get Source ([L4D] Fake L4D2 Survivors.sp - 13.1 KB) Wyświetl pełny artykuł
  7. MYGO.pl

    [ZR] Leader

    [ZR] Leader Description Allows for an admin to select or for regular players to vote for a human to be the leader for the current round. The leader gets special perks, like the ability to put defend here / follow me sprites above their head, place defend markers, toggle a rainbow beacon, custom chat, custom radio commands, and maybe more in the future. Requirements This plugin requires Zombie:Reloaded. Server ConVars sm_leader_version - Leader Version (2.9) sm_leader_allow_votes - Determines whether players can vote for leaders. (Default: "1") sm_leader_defend_vmt - The defend here .vmt file (Default: "materials/sg/sgdefend.vmt") sm_leader_defend_vtf - The defend here .vtf file (Default: "materials/sg/sgdefend.vtf") sm_leader_follow_vmt - The follow me .vmt file (Default: "materials/sg/sgfollow.vtf") sm_leader_follow_vtf - The follow me .vtf file (Default: "materials/sg/sgfollow.vtf") Commands sm_leader - Access the leader menu OR Set a player to be leader (ADMFLAG_GENERIC) sm_currentleader - Shows the current leader. sm_voteleader <player> - Votes for the specified player to be leader. Required votes is current player count / 10. sm_removeleader (ADMFLAG_GENERIC) - Removes the current leader. Planned Features Config More extensive API More rainbow stuff API Spoiler PHP Code: #if defined _leader_included_ #endinput #endif #define _leader_included_ /** * Returns current leader * * @return int Client index of the leader (-1 = null) */ native Leader_CurrentLeader(); /** * Sets the leader * * @param client Client index to be set as leader */ native Leader_SetLeader(client); Screenshots Spoiler Changelog 2.9 - Plugin Release If you find any bugs, feel free to give feedback so I can fix the plugin. Attached Files Get Plugin or Get Source (leader2.sp - 23.2 KB) leader.zip (177.6 KB) leader2.smx (18.7 KB) Wyświetl pełny artykuł
  8. [ANY / ZR?] Breakable / Boss HUD Description Displays the health / value of any func_breakable or math_counter that you activate. Plugin is meant for the ZE gamemode, as it displays the current HP of any boss or breakable that you are shooting, but it can be used in other gamemodes as well. Server ConVars sm_bhud_version - Breakable / Boss HUD Version (2.0) sm_bhud_position - The X and Y position for the hud. (Default: "-1.0 0.09") sm_bhud_color - RGB color value for the hud. (Default: "255 0 0") sm_bhud_symbols - Determines whether >> and << are wrapped around the text (Default: "1") sm_bhud_updatetime - Determines how long in seconds to keep updating the HP on the hud for (Default: "3") Commands sm_bhud - Toggles the Boss / Breakable HUD. sm_currenthp (ADMFLAG_GENERIC) - Shows the current hud entity's full targetname, index, and health. sm_subtracthp <health> (ADMFLAG_GENERIC) - Subtracts health / value from the current entity. Bugs None so far. Screenshots Spoiler Changelog 2.0 - Plugin Release If you find any bugs, feel free to give feedback so I can fix the plugin. Attached Files Get Plugin or Get Source (bhud2.sp - 9.0 KB) Wyświetl pełny artykuł
  9. Hey guys just put together a simple plugin made for retake servers or anything similar. It instantly defuses the bomb when there are no remaining CT's remaining and there is a sufficient amount of time remaining (depending if the defuser has a kit or not). Commands: sm_instadefuse_enabled - 1 by default (to enable or disable plugin) Wyświetl pełny artykuł
  10. HexProps Features: Code: Spawn Props Edit Props Move Props Save Props Edit Menu Code: Edit Transparency Edit Color Edit LifePoints Edit Consistency Edit Size(May not work with all models) Extras How to install Code: Just download the plugin from here and put the addons folder in your /GAME folder! How to add more props Code: To add more models(props) just edit the props_list.txt file located in: /GAME/addons/sourcemod/configs/props, and add this: Code: "MODEL_NAME" { "model" "MODEL_PATH" } Then save! Wyświetl pełny artykuł
  11. Commands: val <name> <type([d|s][i|f|b|s|h|v])> [<value>] - values for You vale <name> <type([d|s][i|f|b|s|h|v])> [<value>] - values for aimed entity If you specified a property's value, then you change value of this property, and if you did not specify, you will get the value of this property Examples: val m_iMaxHealth di = GetEntProp(client, Prop_Data, "m_iMaxHealth") val m_ArmorValue di 1000 = SetEntProp(client, Prop_Data, "m_ArmorValue", 1000); details - soon :mrgreen: ToDo: Add support for tables GitHub Attached Files Get Plugin or Get Source (properties.sp - 9.8 KB) Wyświetl pełny artykuł
  12. Easy Web Shortcuts (V1.00) Web Shortcuts using WebFix. By Byte ? Description ? A web shortcuts plugin for CSGO (very similar to other web shortcuts plugins) which uses WebFix. This is an example plugin I made for WebFix (I literally made it in 15 minutes so it may have some bugs). ? Commands ? sm_web <target> <url> - Open URL for a specific target (generic admins) sm_ews_reload - Reload Web Shortcuts (root admin) ? Instructions ? Download and setup WebFix (https://forums.alliedmods.net/showthread.php?t=302597) on your server Compile easywebshortcuts.sp Copy easywebshortcuts.smx to your server. Copy easywebshortcuts.txt to /addons/sourcemod/configs/ Edit easywebshortcuts.txt with shortcuts you want (instructions inside the file) Reload the plugin, change the map or use sm_ews_reload as a root admin to update changes ? Example easywebshortcuts.txt ? HTML Code: // Easy Web Shortcuts // Configuration File // // Enter your shortcuts in this file. One per line. // Empty lines or lines begging with '//' are ignored // // Format: "trigger" "dimensions" "url" // // dimensions must either be "full" (for client max screen size), "hidden" (invisible window) or in "widthxheight" format (i.e. 1280x720) // url should start with "http://", "https://" or be the exact string "about:blank" //Forum stuff "!forums" "full" "http://www.myforumexample.com" "!vip" "1280x720" "http://www.myforumexample.com/vip" //Server "!gametracker" "full" "http://www.gametracker.com/server_info/{SERVERIP}:{SERVERPORT}/" //General "!google" "full" "http://www.google.com" "secret_command_haha" "full" "https://forums.alliedmods.net" "!funnyvideo" "hidden" "https://www.youtube.com/watch?v=dQw4w9WgXcQ" "!stop" "hidden" "about:blank" ? URL Replacements ? The following strings are replaced if they appear in the URLs specified in easywebshortcuts.txt: {SERVERIP} - Server IP Adress {SERVERPORT} - Server Port {NAME} - Client In-Game Name {USERID} - Client User ID {STEAMID} - Client Steam ID {STEAMID64} - Client Steam ID 64 (community id) {IP} - Client IP Address Need more replacements? Request some! ? Changelog? Code: 1.00 Initial release Attached Files EasyWebShortcuts_V1.00.zip (19.1 KB) Wyświetl pełny artykuł
  13. Hello everyone! Glad to be here. I am setting up my dedicated server and I am following this guide to do it: https://steamcommunity.com/sharedfil.../?id=276173458 I am at the sourcemod/metamod installation. I am using sourcemod 1.8.0 and metamod 1.10.7. I think I made a mistake by following this video along with the guide from Steam and Allied Modder's Wiki to configure metamod with sourcemod: https://www.youtube.com/watch?v=WcEcYLi7CDc&t=2s I also replaced the cfg from the game with the one from source mod. Then I restarted my server and headed into the game to set me as an admin. This is my dedicated server's app: https://imgur.com/a/N8vH1 I can't seem to have any control over it.Before starting the server, I can only select the campaigns. I am not able to not have any campaign running before doing the admin setting. Then I went into the game and clicked on my server, it was loading the campaign that is active instead of showing the lobby and then the game said this: https://imgur.com/a/Df9yp How can I fix these issues. I am lost right here. Any help is much appreciated. Wyświetl pełny artykuł
  14. * * * Description Carnage round gives to all the players an AWP with NO-SCOPE only. When a new map start the rounds of the "Carnage" is setted to "1". At the Round 5 the "Carnage" starts. When "carnage" ends, the count start again and players need to wait again until the 5 Round to play "Carnage". Commands Check how many rounds are until Carnage round goes ON. Write in chat !carnage If you lose your AWP in middle of the Round just type !awp ADMINS WITH FLAG "Z" ONLY If you want to start the Carnage Round right now just type in chat !forcecarnage Bugs to Fix (If i find i way to do it) When a new player join and the Carnage round is actually ON , the Carnage round resets again When there are too much players in the server, the messages in the plugin saying "Carnage round!!!" start spamming a lot... (Idk why this happens, can't actually get the error) If anyone can fix this i am going to add him to the credits! Thanks... Installation Download the Files at the final of the thread Open the Rar and Extract the files in server csgo folder Enjoy! CREDITS * No one yet ;_; TODO *Add convar for change Admin flag *Add convar for change the rounds needed to start the "Carnage round" *Add more random weapons (Maybe not, but its there so... ñieh) THIS IS MY SECOND PLUGIN. I am accepting all the criticisms and advices CHANGELOG Carnage Round v1.0 Quote: Plugin Release. Wyświetl pełny artykuł
  15. Hi! Killing Floor themed cash dropping for players. You can drop money for other teammates or enemies. CVars: Code: sm_rainingmoney_value <def. 100> - The value of one money "pack" sm_rainingmoney_ground <def. 100> - Max number of money on the ground. 0 - Disable sm_rainingmoney_time <def. 60> - Time, after the dropped money will be removed. 0 - Disable sm_rainingmoney_value 100 & sm_rainingmoney_ground 100 >> Max $10.000 (100*100) on the ground, in 100 pcs. "pack". You can drop money if you have more than $0, so you can drop money under the "sm_rainingmoney_value" amount. Commands: Code: sm_dropmoney or sm_rainingmoney or sm_dm or sm_rm - Dropping your money. Plugin requirements: - Latest, Stable SourceMod - Translation file ("rainingmoney.phrases.txt") Notes: - The plugin may have bugs! If you found something, please report here! - Keep the values in safe range, or your server may crashable by the trolls or too many entities! Updates: - Attached Files Get Plugin or Get Source (sm_rainingmoney.sp - 5.6 KB) sm_rainingmoney.zip (11.9 KB) Wyświetl pełny artykuł
  16. If you saw this consider yourself lucky Wyświetl pełny artykuł
  17. When a player goes incap, ledge grabs or gets back up there active weapon will remain the same instead of always changing to the pistol. This works with all weapons, if the server is modded to use incap throwables or melee weapons. Attached Files Get Plugin or Get Source (l4d2_last_active_weapon.sp - 2.5 KB) Wyświetl pełny artykuł
  18. What this plugin does is allows players to set there pipebomb duration individually. CHAT COMMANDS: !pb1 = 1 sec timer !pb2 = 2 sec timer and so on up to 9 seconds... ADMIN CHAT COMMANDS: !pb666 = 666 sec timer Attached Files Get Plugin or Get Source (l4d_pipe_bomb_duration.sp - 3.9 KB) Wyświetl pełny artykuł
  19. This plugin shows the health value of tanks using instructor hints. For now only the tank is supported, in the near future I will add support for all infected. This should be relatively bug free however if you find a bug let me know. V1.0 Initial release. TODO Add optional hud colors. Add instructor hint options. Add all other infected including witch. Attached Images 20171101203838_1.jpg (47.5 KB) Attached Files Get Plugin or Get Source (l4d2_infected_hud.sp - 5.3 KB) Wyświetl pełny artykuł
  20. Description: At some point, the behavior of Steam's webview changed. Calling ShowMOTDPanel (or variants) will show a previously viewed page if the last page viewed was on the same first-level domain. This plugin hooks the VGUIMenu usermessage and manipulates it in one of two ways to attempt to force displaying the correct page: The "proxy" iframe: The URL is rewritten so the user navigates to a static page with an iframe element; the desired page is loaded into it. The "delayed load": Another URL is opened, then the original URL is sent after a short delay. This plugin is tested and verified to work in Team Fortress 2. Other Source games that use bitbuffers should also work. CS:GO uses protobufs for user messages, so this plugin does not work there. ConVars: vgui_workaround_delay_time: Amount of time that the "delayed load" takes. vgui_workaround_proxy_page: The URL to the static iframe page. You can host a copy yourself; it's available in the repository. Other configuration: You can configure which URL prefixes use which method. See the configs/vgui_cache_buster_urls.cfg file for more details. Dependencies: If the "proxy" method is used, this plugin is dependent on one static page made accessible via web hosting. The plugin ships with a default URL pointed to my personally hosted copy of the page. No other plugin / extension dependencies. Things the plugin will clobber: VGUIMenu usermessages, obviously. Pages that are specific with X-Frame-Options headers will refuse to load with the "proxy" method. This includes YouTube, Google, and Steam group pages. Installation: Download the package.zip file from the releases page and copy the files into your SourceMod directory. Optionally: Upload the www/motd_proxy.html page to web hosting. Load the plugin. This will generate the configuration file located at cfg/sourcemod/plugin.vgui_cache_buster.cfg. Perform any desired configuration changes in the above file, as well as the URL configuration file. If you're hosting the static page yourself, change the vgui_workaround_proxy_page ConVar. Releases / Source Code Wyświetl pełny artykuł
  21. Increased chance of commonboost and if it done, it gives max permissible velocity of default commonboosts. Installation: Auto Commonboost: server/cfg/sourcemod/plugins/sm_autocb.smx Commands: !autocb – Toggle Auto Commonboost. Attached Files Get Plugin or Get Source (sm_autocb.sp - 2.9 KB) Wyświetl pełny artykuł
  22. MYGO.pl

    ayuda

    hola disculpen amigos quisiera una ayuda con este plugins https://forums.alliedmods.net/showthread.php?t=127223 quisiera cada vez que coja una arma salga un mensaje como utilizarlo Attached Images bandicam 2017-10-05 00-18-03-421.jpg (11.1 KB) Wyświetl pełny artykuł
  23. MYGO.pl

    AntiAfk

    Plugin kicks players or translates into a team of observers. Sorry for my bad english. Make adjustments , if something is wrong. Cvars: Quote: // RU: 0 - Кикать / 1 - Перевести в наблюдатели | EN: 0 - Kicked | 1 - Change team 1(spec) // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" cvKick "0" // RU: Предупреждения | EN: Warning // - // Default: "3" // Minimum: "2.000000" // Maximum: "6.000000" cvLimit "3" // RU: Время перед наказанием | EN: Time of punishment // - // Default: "30" // Minimum: "5.000000" // Maximum: "60.000000" cvTime "30" Attached Files Get Plugin or Get Source (AntiAfk.sp - 3.3 KB) AntiAfk.zip (10.8 KB) Wyświetl pełny artykuł
  24. Video Demonstration: Description: SaveSystem for TF2Sandbox servers! The data will be saved under /addons/sourcemod/data/TF2SaveSystem/ Example Data file (trade_sandbox_city1&[email protected]): PHP Code: ;--- Saved Map: trade_sandbox_city1 ;--- SteamID64: 76561198097317941 ;--- Data Slot: 2 ;--- Saved on : 2017/10/30 ent1 prop_dynamic models/props_manor/painting_03.mdl -2044.821533 -2275.947265 -10055.384765 0.000000 0.000000 0.000000 ent2 prop_dynamic models/props_manor/painting_05.mdl -2029.485473 -2199.377685 -9209.115234 0.000000 0.000000 0.000000 ent3 prop_dynamic models/props_manor/painting_05.mdl -2035.046386 -1940.346313 -9206.613281 0.000000 0.000000 0.000000 ent4 prop_dynamic models/props_manor/painting_06.mdl -2047.968750 -2174.826904 -9452.376953 0.000000 0.000000 0.000000 ent5 prop_dynamic models/props_manor/painting_06.mdl -2047.968750 -1922.312500 -9452.877929 0.000000 0.000000 0.000000 ent6 prop_dynamic models/props_manor/painting_03.mdl -2047.968750 -1866.540161 -9299.416015 0.000000 0.000000 0.000000 ent7 prop_dynamic models/props_manor/painting_03.mdl -2047.968750 -2255.670898 -9872.235351 0.000000 0.000000 0.000000 ent8 prop_dynamic models/props_manor/painting_02.mdl -2047.968750 -2251.187500 -9674.476562 0.000000 0.000000 0.000000 ent9 prop_dynamic models/props_manor/painting_05.mdl -2042.831542 -1975.937622 -9646.766601 0.000000 0.000000 0.000000 ent10 prop_dynamic models/props_manor/painting_02.mdl -2047.968750 -2249.950683 -9365.385742 0.000000 0.000000 0.000000 ent11 prop_dynamic models/props_manor/painting_06.mdl -2023.652465 -1978.194213 -9870.434570 0.000000 0.000000 0.000000 ent12 prop_dynamic models/props_manor/painting_03.mdl -2039.004882 -1979.160766 -10158.162109 0.000000 0.000000 0.000000 ent13 prop_dynamic models/props_manor/painting_03.mdl -2043.629760 -1976.085205 -9933.588867 0.000000 0.000000 0.000000 ent14 prop_dynamic models/props_manor/painting_04.mdl -2047.968750 -1886.490966 -9762.456054 0.000000 0.000000 0.000000 ent15 prop_dynamic models/props_manor/painting_04.mdl -2047.968750 -2071.597900 -9747.175781 0.000000 0.000000 0.000000 ent16 prop_dynamic models/props_manor/painting_03.mdl -2047.968750 -2275.208984 -10279.649414 0.000000 0.000000 0.000000 ent17 prop_dynamic models/props_manor/painting_04.mdl -2031.012329 -1803.661132 -10188.668945 0.000000 0.000000 0.000000 ent18 prop_dynamic models/props_manor/painting_04.mdl -2045.538574 -2114.842285 -10193.837890 0.000000 0.000000 0.000000 ent19 prop_dynamic models/props_manor/painting_06.mdl -2018.099853 -1891.462158 -10050.978515 0.000000 0.000000 0.000000 ent20 prop_dynamic models/props_manor/painting_07.mdl -2028.517333 -2018.469970 -10054.922851 0.000000 0.000000 0.000000 ent21 prop_dynamic models/props_manor/painting_02.mdl -2047.968750 -1977.926025 -10299.258789 0.000000 0.000000 0.000000 ;--- Data File End | 21 Props Saved ;--- File Generated By TF2SB-SaveSystem.smx Requirement:TF2Sandbox Plugin Link: https://github.com/Danct12/TF2SB Commands: Code: sm_ss //Open SaveSystem menu sm_ssload //(ADMFLAG_GENERIC) Usage: sm_ssload <targetname|steamid64> <slot> Example: Load myself slot1 sm_ssload @me 1 Load Steamid76561198097317941 slot5 sm_ssload 76561198097317941 5 Convars: Code: sm_tf2sb_ss_cooldownsec "2" //Set CoolDown seconds to prevent flooding. (Min= 0, Max= 50) sm_tf2sb_ss_storeslots "4" //How many slots for client to save(Min= 1, Max= 100) Credits:LaZy cAt (Orginal Buildmod: Save plugin) Github:https://github.com/BattlefieldDuck/TF2SB-SaveSystem Attached Files Get Plugin or Get Source (TF2Sandbox-SaveSystem.sp - 23.7 KB) TF2Sandbox-SaveSystem.smx (14.4 KB) Wyświetl pełny artykuł
  25. What is this plugin does? Its plugin that change the info_populator entity's Checkpoint index so that allows to you to write checkpoint style one-try multi wave mission or Disable gate return Mannhattan missions to write much harder expert mission Yes, right you can write Ironman that force to goto first wave when fail in all other waves :D How to use it - Install 1. Download the zip file 2. Throw it to your sourcemod folder (exclude .sp file please) - Setting Mothod I. You can use configs/tf.mvm.checkpoint.cfg file to write in advanced mode (i write how to write that config file in that config file) II. other wise for simple mission just edit popfile's Checkpoint value ([Yes / 1] for Mark as Checkpoint [No / 0] for not) Warning Linux/Mac not supported because i don't write signature for linux and mac ToDo Read custom/scripts/population folder for official mission replacement Attached Files adcheckpoint.zip (12.1 KB) Get Plugin or Get Source (mvm_advanced_checkpoint.sp - 6.4 KB) Wyświetl pełny artykuł
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