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MYGO.pl

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Treść opublikowana przez MYGO.pl

  1. posted in wrong forum. delete or ignore Przeczytaj cały wpis
  2. Introduction: This is a simple plugin. It is used to cancel Glock's right-click brust mode and change it to fully automatic. With this plugin, you can switch Glock's semi-automatic/fully automatic mode with the right mouse button. Installation method: 1. Ensure that the plugin platform has been installed before installation. 2. Go to the folder where Glock is and in that folder, under the scripts folder, find weapon_glock.txt, open it, and find "FullAuto" to change it from 0 to 1, find "CycleTime" to change the rate of fire from 0.15 to 0.12 in full automatic mode, where 0.12 means 500 rounds per minute. You can also change to a higher rate of fire, For example, 0.1, that is, 600 rounds per minute), save the file. 3. Extract the cstrike folder in the compressed package to the game root directory to overwrite it (if there is an overwrite prompt, please select Allow). Attention: In step 2, if you can't find weapon_glock.txt, you can open weapon_glock.txt in the folder "Look here if you can't find weapon_Glock.txt" and extract the cstrike folder into the root directory of the game. Attached Files Glock's brust mode changes to fully automatic pluin.zip (9.4 KB) Wyświetl pełny artykuł
  3. This plugin is an adaptation of blodia's Homing Missiles plugin from sourcemod. The model and plugin can replace your projectile weapon (default is grenade) with individual missile/rocket launcher, the shot out of the projectile is no longer projectile, but direct and with flying smoke, damage range and power is also more powerful than grenades! (Note: must have plugin platform support) Please note that the installation package has two versions (only one can be installed) : replace the grenade version, and add the version through the add gun plugin (do not replace the grenade). Different versions of the rocket plugin are slightly different (the replacement grenade version of the plugin does not support the gun plugin very well; The added version through the add gun plugin does not have good support for using original grenades as rocket). For details, see the instructions in the installation package. Display: https://m.youtube.com/watch?v=9oVngB0DIUQ&t=4s Attached Thumbnails Attached Files Rocket model and the plugin (Replace grenade vers.zip (16.38 MB) Rocket model and the plugin (Add a new weapon ver.zip (17.08 MB) Wyświetl pełny artykuł
  4. Forum: Unapproved Plugins Posted By: Swolly Post Time: 08-04-2023 at 04:39Wyświetl pełny artykuł
  5. MYGO.pl

    RSSRemoved

    Forum: Unapproved Plugins Posted By: Swolly Post Time: 08-03-2023 at 13:42Wyświetl pełny artykuł
  6. When a player presses the microphone, only the players within the distance you specify from the CFG file will hear his/her voice. If no one is near the player, no one can hear his voice. Cvars"voice_proximity_enabled", "1", "Plugin enabled?" "voice_proximity_range", "300.0", "Voice proximity range?" "voice_proximity_only_alive", "1", "Only alive players can talk?" Attached Files voice_proximity.smx (4.6 KB) Get Plugin or Get Source (voice_proximity.sp - 2.2 KB) Wyświetl pełny artykuł
  7. phimxxxvin Przeczytaj cały wpis
  8. I'm making a dod 1.3 server where it's humans against bots, but can't find a plugin. Tried dod_teammanager.amxx with it hasn't been updated since 2007. Anyone with something that can be used? Przeczytaj cały wpis
  9. Forum: Unapproved Plugins Posted By: Swolly Post Time: 08-03-2023 at 13:42Wyświetl pełny artykuł
  10. When a player presses the microphone, only the players within the distance you specify from the CFG file will hear his/her voice. If no one is near the player, no one can hear his voice. Cvars"voice_proximity_enabled", "1", "Plugin enabled?" "voice_proximity_range", "300.0", "Voice proximity range?" "voice_proximity_only_alive", "1", "Only alive players can talk?" Attached Files voice_proximity.smx (4.6 KB) Get Plugin or Get Source (voice_proximity.sp - 2.2 KB) Wyświetl pełny artykuł
  11. Unlimited MvM Bots This is a simple plugin that allows spawning up to 90 bots in MvM. Comes with the convar sm_mvm_remove_bot_cosmetics, which you will most definitely need. You will need a mission specifically made with increased bot count in mind. Most missions never spawn more than 22 bots at once. If you know what you are doing, the bot limit can be adjusted further by editing the memory patches found in 100mvm.txt. Keep in mind that increasing the bot count beyond the defender count will make bots start occupying human slots and reduce the visible slot count until the bots are manually kicked from the server. 🡺 Download Latest Release Requirements SourceMod 1.11+ nosoop/SMExt-SourceScramble nosoop/SM-TFEconData nosoop/SM-TFUtils Wyświetl pełny artykuł
  12. i want make zombie escape , thx all Attached Files Get Plugin or Get Source (zombie_escape_thelast.sma - 229.7 KB) Przeczytaj cały wpis
  13. Introduce: Long times ago panxiaohai has made a plugin called evil witch. It let the witch kill the other survivor when target down or incap. It is intresting but there is a problem that if someone add a witch mod in his addons. It is likely to crash his client when it facing the witch. Code show that the logic in evil witch is that when target down it remove the witch entity and create a new witch. When the player counts is large it remove and create to quickly which i think cause the situation of crash client. This plugins use SDKCall to change witch target instead. Witch now will chase the person closet to her after she kill or incap her target. Attachment 201271 Cvar: only one cvar. Code: "l4d2_witch_killincap", "0", "witch kill the incap target before changing the other one.[0=close, 1=open]"How to use: Download the "witch_attack.txt" to sourcemod/gamedata folder. Download the plugins to sourcemod/plugins floder. Attached Thumbnails Attached Files Get Plugin or Get Source (miuwiki_smartwitch.sp - 7.3 KB) witch_attack.txt (647 Bytes) Wyświetl pełny artykuł
  14. Is there any plugins that make CT player change team when they are hit by T player knife's? I tried to make it whenever a terrorist player hits a ct player twice with a knife, the ct player becomes terrorist. Can anyone help me or give me a starting point? Przeczytaj cały wpis
  15. Getting a random ANIME GIF in MOTD from Otakugifs API. Credits OtakuGifs API - The best anime GIF collection, in a free API. Next21Team - The best HTTP module AmxxEasyHttp Requirements Amx Mod X 1.9.0 or higher AmxxEasyHttp Commands say /gif Settings In the source code: Set your anti-spam float value, above which players will not be able to use the /gif command. Code: const Float: ANTISPAM_TIME = 10.0Video: Attached Files Get Plugin or Get Source (otakugifs.sma - 3.3 KB) Przeczytaj cały wpis
  16. About: The plugin allows you to set the spawn place of Bosses based on the percentage of passing the map. This plugin is a reworked version of the original plugin. Works only in coop mode. Additional Requirements and dependencies: -> SourceScramble How this works? Bosses (Tank or Witch) will start to spawn when the furthest survivor will reach a percentage of map completion that's labeled as the place of their spawn. For example: -> Tank spawn place is 41% -> Witch spawn place is 70% this means that when furthest survivor will reach 41% of map completion the Tank will be spawned. Same algorithm for Witch. Commands: sm_current - shows a current map completion by survivors. sm_boss - shows a percentages of spawn for Tank and Witch with displaying a current completion of map. ConVars: l4d2_cbs_show_boss_percent_difficulties - Show a Bosses spawn percents for difficulties. -> Default value: 3 -> Available values: 0 - Don't show for any difficulty. 1 - Easy 2 - Normal and lower. 3 - Advanced and lower. 4 - Expert and lower. Installing: Put l4d2_coop_boss_spawning.smx in sourcemod/plugins folder. Put l4d2_coop_boss_spawning.cfg in sourcemod/data folder. Attached Files Get Plugin or Get Source (l4d2_coop_boss_spawning.sp - 15.4 KB) l4d2_coop_boss_spawning.cfg (1.8 KB) Wyświetl pełny artykuł
  17. MYGO.pl

    RSSbuy modes

    Can someone make it so you can't buy these modes mid round, and you can buy it every 2 rounds please Attached Files Get Plugin or Get Source (zp62_extra_buy_modes.sma - 4.2 KB) Przeczytaj cały wpis
  18. Hey can someone edit this and make it so where it saves your knife selection.The menu does not close either after you select a knife, so can anyone make it where the menu closes after you select knife and saves your selection for the whole game or forever, you can maybe make it save to nvault or sql either is fine Attached Files Get Plugin or Get Source (Bn_zp_knife.sma - 63.7 KB) Przeczytaj cały wpis
  19. MYGO.pl

    RSSKnife Top

    Hello guys. This is a KNIFE TOP plugin where the knife kills/hs/deaths are saved in a vault and shown by command /knifetop in MOTD. It works fine but after killing it saves data then if you change the name and kill again it will add your name once more it's like 2 times with same data. Is there any way to update the player's name in TOP 15 MOTD if he changes his name and is in KNIFE TOP? What is it right now: 1. Name Knife Kills Knife Deaths Knife Headshots # Gunman 1 2 3 Now if i change nick and kill someone 1. Name Knife Kills Knife Deaths Knife Headshots # Changednick 2 2 4 # Gunman 1 2 3 You see it just add the nick once more, i want it to update the current nick in the MOTD instead of adding once more, Thanks! Attached Files Get Plugin or Get Source (knifetop.sma - 10.6 KB) Przeczytaj cały wpis
  20. Is there any menu plugin to give players Health and armor by selecting any number so i can give them what i want Przeczytaj cały wpis
  21. So, I have problems with internet and it's disabling frequently. So for multiplayer experience I am trying to find plugins that would help imitate real players. and i found chatter, voice chat, cosmetics, weapons, improved ai. But I didn't find any script for avatars. So, if you would like, you can create a plugin. Thanks. Przeczytaj cały wpis
  22. I need to find Human Class Plugin that can work with ZE CSO Modded Addons cuz mine is bugged so I'd appreciate the help Przeczytaj cały wpis
  23. Simple plugin that makes so that all knife hits one shot. Butter knifes don't give backstab effects (Kunai, Your eternal reward...). Attached Files Get Plugin or Get Source (butterknife.sp - 1.2 KB) Wyświetl pełny artykuł
  24. MYGO.pl

    RSSAuto Weapon

    Hello friends! I need some help, on my DM server the bots are not buying weapons because they don't have a purchase option, it opens a menu at the beginning of the round and obviously they don't have that power to choose weapons. One option I thought of would be to deliver random weapons defined by a specific list at the beginning of the round, or even standard weapons, ak for TR, colt for CT. Is there any way I can achieve this? I'm using YAPB Przeczytaj cały wpis
  25. Good day :), I would like you to help me. I have this plugin which allows you to save the score and the money in case the player disconnects from the game and when he re-enters, he can obtain the same amount of money when he left the server and the score too. I have no problem with that but I have realized that for example if I have bought a rifle and I keep $3800, for example, having my weapon with vest and ammunition when the player hangs up or disconnects, he re-enters as I mentioned before with $3800 and his score, but loses the rifle, vest and ammunition. Is there a way to edit the .sma in which you reconnect with everything you had before disconnecting, your rifle or weapon that you have had, if you have bought a vest or ammunition ???? . Sorry for the translation, thank you very much. example PHP Code: https://youtu.be/9-xvlGGkVIw PHP Code: #include <amxmodx> #include <reapi> enum _:DATA { Float:KILLS, DEATH, MONEY }; new g_szTempData[MAX_CLIENTS + 1][DATA]; new g_szAuthID[MAX_CLIENTS + 1][32]; new Trie:g_tPlayerScore; new HookChain:hRestartRoundPre; public plugin_end() { TrieDestroy(g_tPlayerScore); } public plugin_init() { register_plugin("Save score & money", "1.3.7", "Minni Mouse"); RegisterHookChain(RG_RoundEnd, "refwd_RoundEnd_Post", .post = true); DisableHookChain((hRestartRoundPre = RegisterHookChain(RG_CSGameRules_RestartRound, "refwd_RestartRound_Pre", .post = false)) ); g_tPlayerScore = TrieCreate(); } public client_disconnected(pPlayer) { if(is_user_hltv(pPlayer) || is_user_bot(pPlayer)) { return; } if(g_szAuthID[pPlayer][0]) { g_szTempData[pPlayer][KILLS] = Float:get_entvar(pPlayer, var_frags); g_szTempData[pPlayer][DEATH] = get_member(pPlayer, m_iDeaths); g_szTempData[pPlayer][MONEY] = get_member(pPlayer, m_iAccount); TrieSetArray(g_tPlayerScore, g_szAuthID[pPlayer], g_szTempData[pPlayer], DATA); } } public client_putinserver(pPlayer) { if(is_user_hltv(pPlayer) || is_user_bot(pPlayer)) { return; } get_user_authid(pPlayer, g_szAuthID[pPlayer], charsmax(g_szAuthID[])); if(TrieGetArray(g_tPlayerScore, g_szAuthID[pPlayer], g_szTempData[pPlayer], DATA)) { set_entvar(pPlayer, var_frags, g_szTempData[pPlayer][KILLS]); set_member(pPlayer, m_iDeaths, g_szTempData[pPlayer][DEATH]); rg_add_account(pPlayer, g_szTempData[pPlayer][MONEY], AS_SET, false); } else { arrayset(_:g_szTempData[pPlayer], _:0.0, sizeof(g_szTempData[])); } } public refwd_RestartRound_Pre() { DisableHookChain(hRestartRoundPre); TrieClear(g_tPlayerScore); } public refwd_RoundEnd_Post(WinStatus:status, ScenarioEventEndRound:event, Float:tmDelay) { if(event == ROUND_GAME_COMMENCE || event == ROUND_GAME_RESTART) { EnableHookChain(hRestartRoundPre); } } Przeczytaj cały wpis
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