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  1. MYGO.pl

    RSSLuckyShot

    LuckyShot Mod - v0.0.1, released at : 24/07/2023 "Everything is already made." Took me 50 lines of code to show that creativity has no limits! About the Mod1 Bullet -> Reload -> Repeat 50% chance to the bullet to insta kill the enemy or ignore the damage at all Works with all weapons including HE and knife RequirementsWeapons MaxClip You can use the default buy system, weapons menu or simply use aim/awp/35hp maps. Even compatible with surf servers. Luck has no limits, same goes for the fun! Attached Files Get Plugin or Get Source (luckyshot.sma - 1.2 KB) Przeczytaj cały wpis
  2. Hi,i`m trying to make an autolock feature for my basebuilder 6.5 base plugin but i dont know how do do it.. I want if the last player thath moved an object only him and an admin can move it,i want this because players keep stoling objects from others...can somone help m,e with it? Przeczytaj cały wpis
  3. "ghost chat" plugin with the ability to dead can read alive's messages. PHP Code: #include <amxmodx> #include <amxmisc> new gmsgSayText; // Return current setting or set new value public handle_ghostchat(id,level,cid) { // No switches given if (read_argc() < 2) { new status[55]; copy(status, 55, "Dead can read alive"); return PLUGIN_HANDLED; } return PLUGIN_HANDLED; } public handle_say(id) { new is_alive = is_user_alive(id); new message[129]; read_argv(1,message,128); new name[33]; get_user_name(id,name,32); new player_count = get_playersnum(); new players[32]; get_players(players, player_count, "c"); // Clients sometimes send empty messages, or a message containig a '[', ignore those. if (equal(message,"")) return PLUGIN_CONTINUE; if (equal(message,"[")) return PLUGIN_CONTINUE; // Response to a specific query // Format the messages, the %c (2) adds the color. The client decides what color // it gets by looking at team. if (is_alive) format(message, 127, "%c%s : %s^n", 2, name, message); else format(message, 127, "%c*DEAD*%s : %s^n", 2, name, message); for (new i = 0; i < player_count; i++) { if (is_alive && !is_user_alive(players[i])) { // Talking person alive, current receiver dead message_begin(MSG_ONE,gmsgSayText,{0,0,0},players[i]); write_byte(id); write_string(message); message_end(); } } return PLUGIN_CONTINUE; } public plugin_init() { register_plugin("Ghostchat", "0.3", "NetRipper"); register_clcmd("say", "handle_say"); register_concmd("amx_ghostchat", "handle_ghostchat",-1,"<mode>"); gmsgSayText = get_user_msgid("SayText"); return PLUGIN_CONTINUE; } My random name chat plugin: PHP Code: #include <amxmodx> #include <murdermod> new const g_szOldChannels[][] = { "#Cstrike_Chat_CT", "#Cstrike_Chat_T", "#Cstrike_Chat_CT_Dead", "#Cstrike_Chat_T_Dead", "#Cstrike_Chat_Spec", "#Cstrike_Chat_All", "#Cstrike_Chat_AllDead", "#Cstrike_Chat_AllSpec" }; new const g_szNewChannels[][] = { "(Counter-Terrorist) ", "(Terrorist) ", "*DEAD*(Counter-Terrorist) ", "*DEAD*(Terrorist) ", "(Spectator) ", "", "*ÖLÜ* ", "*SPEC* " }; public plugin_init() { register_plugin("[MM] Chat messages", MM_VERSION, MM_AUTHOR); register_message(get_user_msgid("SayText"), "Message_SayText"); register_clcmd("say_team", "hook_sayteam"); } public Message_SayText(msgid, dest, id) { new sender = get_msg_arg_int(1); if(!is_user_alive(sender) || mm_get_gamemode() != GAME_STARTED) return PLUGIN_CONTINUE; static channel[64]; get_msg_arg_string(2, channel, charsmax(channel)); new i; for(i = 0; i < sizeof g_szOldChannels; i++) if(equal(channel, g_szOldChannels[i])) break; static message[192]; get_msg_arg_string(4, message, charsmax(message)); remove_quotes(message); client_print_color(id, print_team_default, "%s%s ^x01: %s", g_szNewChannels[i], get_name(sender), message); return PLUGIN_HANDLED; } public hook_sayteam(id) { if(is_user_alive(id)) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } I want to edit my plugin in a way that the dead can read the messages of the living, similar to ghost chat. The living will not see the messages of the dead, I only want the dead to see the message of the living as an extra. I tried to do it, but the dead see the message of the living more than once. Like John:Hi John:Hi PHP Code: #include <amxmodx> #include <murdermod> #include <amxmisc> new gmsgSayText; new const g_szOldChannels[][] = { "#Cstrike_Chat_CT", "#Cstrike_Chat_T", "#Cstrike_Chat_CT_Dead", "#Cstrike_Chat_T_Dead", "#Cstrike_Chat_Spec", "#Cstrike_Chat_All", "#Cstrike_Chat_AllDead", "#Cstrike_Chat_AllSpec" }; new const g_szNewChannels[][] = { "(Counter-Terrorist) ", "(Terrorist) ", "*DEAD*(Counter-Terrorist) ", "*DEAD*(Terrorist) ", "(Spectator) ", "", "*ÖLÜ* ", "*SPEC* " }; public plugin_init() { gmsgSayText = get_user_msgid("SayText"); register_plugin("[MM] Chat messages", MM_VERSION, MM_AUTHOR); register_message(get_user_msgid("SayText"), "Message_SayText"); register_clcmd("say_team", "hook_sayteam"); return PLUGIN_CONTINUE; } public Message_SayText(msgid, dest, id) { new sender = get_msg_arg_int(1); if(!is_user_alive(sender) || mm_get_gamemode() != GAME_STARTED) return PLUGIN_CONTINUE; static channel[64]; get_msg_arg_string(2, channel, charsmax(channel)); new i; for(i = 0; i < sizeof g_szOldChannels; i++) if(equal(channel, g_szOldChannels[i])) break; static message[192]; get_msg_arg_string(4, message, charsmax(message)); remove_quotes(message); client_print_color(id, print_team_default, "%s%s ^x01: %s", g_szNewChannels[i], get_name(sender), message); new is_alive = is_user_alive(id); new message1[192]; read_argv(1,message1,charsmax(message1)); /* new player_count = get_playersnum(); new players[32]; get_players(players, player_count, "ch"); */ if (equal(message1,"")) return PLUGIN_CONTINUE; // if (equal(message1,"[")) return PLUGIN_CONTINUE; //if (is_alive) format(message, 127, "%c%s : %s^n", 2, name, message); if (is_alive) format(message1, 127, "%s%s : %s^n", g_szNewChannels[i], get_name(sender), message1); else format(message1, 127, "*ÖLÜ*%s%s: %s^n", g_szNewChannels[i], get_name(sender), message1); //for (new i = 0; i < player_count; i++) { new num, it; static players[32]; get_players(players, num); for(--num; num >= 0; num--) { it = players[num]; if (is_alive && !is_user_alive(it)) { message_begin(MSG_ONE,gmsgSayText,{0,0,0},it); write_byte(id); write_string(message1); message_end(); break; } } return PLUGIN_HANDLED; } public hook_sayteam(id) { if(is_user_alive(id)) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } Przeczytaj cały wpis
  4. Revive the player without dying on MG maps. The !mrespawn command revives the player and grants immortality. Commands!mres !mrespawn ConVars"mg_respawn_sure", "10", "remove godmode after a certain time after respawn" Attached Files Get Plugin or Get Source (MG_Respawn.sp - 1.6 KB) MG_Respawn.smx (3.7 KB) Wyświetl pełny artykuł
  5. Hello. I've recently started using this weapon models replacement plugin but I can't seem to manage to make it so only users with ADMIN_LEVEL_A can use the skins. I'm not that familiar with ReAPI and everytime I try I get "Invalid player" errors and stuff. Here's the code. PHP Code: #include <amxmodx> #include <reapi> #define PLUGIN "[Reapi] Replace Weapon Models" #define VERSION "1.0" #define AUTHOR "[N]drs" #define rg_get_weapon_id(%0) get_member(get_member(get_member(%0, m_pPlayer), m_pActiveItem), m_iId) new const szV_Model[] = "models/custom/v_usp.mdl" new const szP_Model[] = "models/custom/p_usp.mdl" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "OnPlayerChangeWeapon_Pre", false) } public plugin_precache() { precache_model(szV_Model) precache_model(szP_Model) } public OnPlayerChangeWeapon_Pre(const iEntity, szViewModel[], szWeaponModel[]) { switch(rg_get_weapon_id(iEntity)) { case CSW_USP: { SetHookChainArg(2, ATYPE_STRING, szV_Model) SetHookChainArg(3, ATYPE_STRING, szP_Model) } } return HC_CONTINUE } If you guys can help me out, I will be extremely happy. Thanks! Przeczytaj cały wpis
  6. Hi, i using this plugin https://forums.alliedmods.net/showthread.php?t=84015 , it would be possible to make the bots choose human classes please ? thank you very much in advance. Przeczytaj cały wpis
  7. is there any way to change player command if he disconnect the server? i have fps_menu and in this fps menu there is r_drawentities 0-1 if player select r_drawentities "1" and left the server r_drawentities will stay "1" bcs this command remove all models Request i want to every player if they disconnect the server r_drawentities will be "0" like this ----> PHP Code: public client_disconnected(id) { client_cmd(id, "r_drawentities ^"0^") } The problem is its not working :( Przeczytaj cały wpis
  8. Want to make a zombie escape server using escapers zone plugins, and adding gamemodes ect.. Need a scripter that would make it Przeczytaj cały wpis
  9. Hi there I'm looking for a plugin where admin can enable all talk, I've looked at almost all the plugins out there at the moment. It is precisely what the admin must be able to activate / deactivate all talk, but if an admin forgets to deactivate, it automatically deactivates after a desired time. it is for DOD/CS 1.6 Przeczytaj cały wpis
  10. help me where can i find this plugin https://www.hizliresim.com/pe8cwpt Attached Thumbnails Wyświetl pełny artykuł
  11. Hi, looking for someone to make a plugin that plays a sound when you kill an SI with a headshot, and a different sound for CI headshots, thanks. Przeczytaj cały wpis
  12. Hi i wanted a plugin that when i revive in spectator that i am invisable. I have amx revive plugin but when i revive with it he give me a prisoner model. Przeczytaj cały wpis
  13. Hi guys, HI, i have problem with Gun Xp Mod with bots, because bots have only knife without weapons, Please some plugin to work with bots ? here is the plugin I use https://forums.alliedmods.net/showthread.php?p=802294, Please and Thanks very much Przeczytaj cały wpis
  14. Hi guys. I need a plugin for zombie plague that give on level up more damage, faster Reload, Speed only for humans, Please and thanks very much Przeczytaj cały wpis
  15. [CSGO] Gloves Arm Fixer [ Fix Gloves Arms For Custom Models ] .:[ ConVars ]:. Spoiler Gloves-Arm-Fixer(With Gloves Plugin).smx Spoiler Code: // Arm Gloves Fixer(With Gloves Plugin)? // 1= Enable // 0= Disable agf_enable_plugin "1" // Force remove gloves plugin on custom arms? // 1= yes // 0= no agf_force_remove "0" // Timer delay to make fix arm/gloves, make it higher if there is apply skins delay agf_delay_fixer "2.0" Gloves-Arm-Fixer(Without Gloves Plugin).smx Spoiler Code: // Arm Gloves Fixer? // 1= Enable // 0= Disable agf2_enable_plugin "1" // Timer delay to make fix arm/gloves, make it higher if there is apply skins delay agf2_delay_fixer "2.0" .:[ FAQ ]:. Spoiler What Gloves-Arm-Fixer(With Gloves Plugin).smx do? Spoiler if server using gloves.smx and custom arms/model the plugin will fix only people with default gloves if they use gloves.smx the custom arms will not override unless if you turn agf_force_remove "1" it will force custom arm on gloves.smx What Gloves-Arm-Fixer(Without Gloves Plugin).smx do? Spoiler if server not using gloves.smx and custom arms/model the plugin will fix arms/model .:[ Change Log ]:. Spoiler (1.0.0) -Initial Release .:[ Download ]:. GitHub || Download Wyświetl pełny artykuł
  16. Description Hostname in *scoreboard will have a indefinite sliding effect every second Cvars hostname_maxchars (default: 24) - Maximum displayed characters Video https://imgur.com/JUsWl9t For demonstration purposes I set hostname_maxchars to 9 Attached Files Get Plugin or Get Source (hostname_slide_effect.sma - 1.0 KB) Przeczytaj cały wpis
  17. MultiMod Manager (Counter Strike) Introduction Hi :3, this is my first post here. I want to share with you this project that I have published for 2 years now on my personal GitHub. A project that arose from the fact of improving old multimod plugins that had few features and limitations. Now I feel more confident to share it with you, since it is in a stable version. The project is open to new ideas and suggestions to continue improving it even more. I want to thank the collaborators who have participated and those who are still participating, both in the development of ideas, in testing and debugging. Special thanks to metita who has been the one who has helped me the most in testing and debugging. Post in spanish: https://amxmodx-es.com/Thread-MultiMod-Manager--25264 (Not tested in CS:CZ) Contributorsmetita Mía Totopizza Roccoxx r0ma Maxi605 RequirementsAmxModX >= 1.9.0.5263 ReHLDS >= 3.9.0.752-dev ReGameDLL >= 5.20.0.516-dev ReAPI >= 5.19.0.217 ReSemiclip >= 2.3.9 (Optional) FeaturesConfigurations through JSON file Votemod Votemap Nominations RTV (Rock The Vote) Admin commands Recently played mods and maps Config file (JSON) (e.g) addons/amxmodx/configs/multimod_manager/configs.json Code: { "global_chat_prefix": "!g[MULTIMOD]", // !g = ^4 (Green color) // !t = ^3 (Team color) // !y = ^1 (con_color cvar) "adminflags": { "menu": "u", // menu access "managemods": "a", // immunity "selectmenu": "f", // amx_map command "forcevotemod": "f",// amx_map command "votemenu": "j" // amx_vote and other vote commands }, "rockthevote": { "enable": true, // true / false "cooldown": 120, // min = 0 (disabled) "minplayers": 3, // min = 0 (disabled) | max = 32 "percentage": 75 // min = 0 (disabled) | max = 100 }, "nomination": { "mods": true, // true / false "maps": true // true / false }, "admin_max_options_in_menu": 9, // min = 2 | max = 9 "mods_in_menu": 9, // min = 2 | max = 9 "maps_in_menu": 9, // min = 2 | max = 9 "max_recent_mods": 5, // min = 0 "max_recent_maps": 5, // min = 0 "overwrite_mapcycle": true, // true / false (overwrites the mapcycle.txt with the maps of the selected mod) "resemiclip_path": "", // Path where the add-on is located // Leave empty to disable this option ("") // If the path does not exist, it will be considered as disabled // E.g.: "addons/resemiclip" "change_game_description": true, // true / false (Changes the game description with the name of the mod) "mods": [ // The first mode will always be the default mode, it cannot be blocked { "modname": "GunGame", // Mod name. // E.g.: "GunGame" "mod_tag": "gg", // Mod tag // E.g.: "gg" "mapsfile": "gungame_maps.ini", // Only the file name along with the extension. // The file must be located in "addons/amxmodx/configs/multimod_manager/mapsfiles/" // E.g.: "gungame_maps.ini" "change_map_type": 0, // "change_map_type": 0 (The map will change at the end of the map) // "change_map_type": 1 (The map will change at the end of the round) // "change_map_type": 2 (Allows to play 1 more round and then changes the map) "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], // Cvars that are executed when starting the mode, all the ones you want // Each cvar in quotes and separated by commas // E.g.: "cvars": [ "sv_gravity 900", "sv_alltalk 1", "hostname My CS Server", "mp_roundtime 6" ] // Leave "cvars": [ ] // to not load cvars "plugins": [ "plugin10.amxx", "plugin20.amxx" ], // Plugins that are needed for this mode, all the ones you want // Each plugin in quotes, separated by commas and with its corresponding extension // E.g.: "plugins": [ "gungame.amxx", "ultimate_sounds.amxx", "csstats.amxx" ] // Leave "plugins": [ ] // to not load cvars "resemiclip_config": { "semiclip": "1", "team": "3", // 0 = all | 1 = T | 2 = CT | 3 = Team "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"DeathMatch", "mod_tag": "dm", "mapsfile":"deathmatch_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin11.amxx", "plugin21.amxx", "plugin33.amxx", "plugin44.amxx", "plugin5.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"Fruta", "mod_tag": "fr", "mapsfile":"fruta_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin12.amxx", "plugin22.amxx", "plugin32.amxx", "plugin42.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"Zombie Plague", "mod_tag": "zp", "mapsfile":"zp_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin13.amxx", "plugin23.amxx", "plugin33.amxx", "plugin43.amxx", "plugin53.amxx", "plugin63.amxx", "plugin73.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"PaintBall", "mod_tag": "pb", "mapsfile":"paintball_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin14.amxx", "plugin24.amxx", "plugin34.amxx", "plugin44.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"HNS", "mod_tag": "hns", "mapsfile":"hns_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin15.amxx", "plugin25.amxx", "plugin35.amxx", "plugin45.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } }, { "modname":"Surf", "mod_tag": "sf", "mapsfile":"surf_maps.ini", "change_map_type": 1, "cvars": [ "sv_gravity 900", "sv_alltalk 1" ], "plugins": [ "plugin15.amxx", "plugin25.amxx", "plugin35.amxx" ], "resemiclip_config": { "semiclip": "1", "team": "3", "time": "0", "crouch": "0", "effects": "0", "distance": "250", "transparency": "0", "penetfire": "0" } } ] }Say commandsrecentmods: Opens a list of recently played mods. recentmaps: Opens a list of recently played maps of the current mod. currentmod: Shows the current mod. currentmap: Shows the current map. nextmod: Shows the next voted mod. nextmap: Shows the next voted map. timeleft: Shows the remaining time or remaining rounds. Console commandsamx_multimod: Opens an admin command menu. API (natives) PHP Code: /** * Return the current mod index based on JSON position. * * @return (int) Index of the current mod. */ native mm_get_mod_id(); /** * Retrieves mod name. * * @note If the destination buffer is too small to hold the source string, the * destination will be truncated. * * @param iModId Mod index. * @param szOutput Buffer to copy mod name to. * @param iLen Buffer size. * * @return (int) -1 on error. * >= 0 Number of cells written. */ native mm_get_mod_name(const iModId, szOutput[], const iLen); /** * Retrieves mod tag. * * @note If the destination buffer is too small to hold the source string, the * destination will be truncated. * * @param iModId Mod index. * @param szOutput Buffer to copy mod tag to. * @param iLen Buffer size. * * @return (int) -1 on error. * >= 0 Number of cells written. */ native mm_get_mod_tag(const iModId, szOutput[], const iLen); /** * Return the next mod index based on JSON position if nextmod is already chosen. * * @return (int) -1 if nextmod is not chosen yet. * >= 0 Index of the next mod. */ native mm_get_nextmod_id(); /** * Retrieves next mod name. * * @note If the destination buffer is too small to hold the source string, the * destination will be truncated. * * @param szOutput Buffer to copy mod name to. * @param iLen Buffer size. * * @return (int) -1 on error. * >= 0 Number of cells written. */ native mm_get_nextmod_name(szOutput[], const iLen); /** * Force a votemod. * * @return (int) 1 on success, 0 otherwise */ native mm_force_votemod(); Compilation Download the repository to any folder, open the multimod_manager.sma file and compile from there with your favorite text editor (Sublime Text, VSCode recommended). It is not necessary to copy the .inc files to the includes folder where you have the compiler, but it is recommended if you compile from there. Repository https://github.com/FEDERICOMB96/amxx-multimod-manager Attached Files amxx-multimod-manager-main.zip (55.4 KB) Przeczytaj cały wpis
  18. Hi, i need 1 plugin to mute someone microphone forever in every map for example permanently mute this Steam ID -> STEAM_0:1:544251234 Can someone please create this or does it already exist somewhere? thanks Przeczytaj cały wpis
  19. About:Allows the Tanks thrown rock to bounce off objects. Cvars: Saved to l4d_tank_rock_bounce.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_tank_rock_bounce_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_tank_rock_bounce_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_tank_rock_bounce_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_tank_rock_bounce_modes_tog "0" // Entity classnames the rock can bounce off. World is on by default. Separate by commas (no spaces). Empty = world only. l4d_tank_rock_bounce_objects "prop_dynamic,prop_physics,prop_door_rotating,weapon_gascan" // Number of times a single rock is allowed to bounce before exploding. l4d_tank_rock_bounce_repeat "3" // Each bounce will scale the velocity by this much. 1.0 = Bounce at full speed. 0.5 = Half velocity each bounce. 0.2 = Very slow after bounce. l4d_tank_rock_bounce_scale "0.75" // Minimum speed the rock must be moving to allow bouncing. l4d_tank_rock_bounce_speed "400.0" // Riot Uncommon Penetration plugin version. l4d_tank_rock_bounce_version Changes: Code: 1.0 (10-Jul-2023) - Initial release. Requirements:Uses Left 4 DHooks Direct plugin version 1.134 or newer. Installation:DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left 4 DHooks Direct!Download the .smx file and put into your servers \addons\sourcemod\plugins folder. Attached Files Get Plugin or Get Source (l4d_tank_rock_bounce.sp - 11.6 KB) l4d_tank_rock_bounce.smx (9.5 KB) Wyświetl pełny artykuł
  20. About:Allows the Tanks thrown rock to explode various explosive items when contacting them. Cvars: Saved to l4d_tank_rock_pops.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_tank_rock_pops_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_tank_rock_pops_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_tank_rock_pops_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_tank_rock_pops_modes_tog "0" // Which entities can explode: 1=GasCan, 2=Oxygen Tank, 4=Propane Tank, 8=Firework Crate, 16=Fuel Barrel, 31=All. Add numbers together. l4d_tank_rock_pops_objects "31" // Riot Uncommon Penetration plugin version. l4d_tank_rock_pops_version Changes: Code: 1.0 (10-Jul-2023) - Initial release. Requirements:Uses Left 4 DHooks Direct plugin version 1.134 or newer. Installation:DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires Left 4 DHooks Direct!Download the .smx file and put into your servers \addons\sourcemod\plugins folder. Attached Files Get Plugin or Get Source (l4d_tank_rock_pops.sp - 7.8 KB) l4d_tank_rock_pops.smx (6.7 KB) Wyświetl pełny artykuł
  21. Is there a plugin that when I start a new round in Zombie mode they all go to the CT/Human team? I placed: bot_join_team ct mp_limitteams 0 However, in the next round, they both split evenly again. Attached Thumbnails Przeczytaj cały wpis
  22. Can someone maybe help me? So on my deathmatch server version 2.0.9 deathmatch, csgo on inferno the spawns no matter where we spawn on the map we get stuck in boxes or in the walll or the ground but on every other map things to seem to work perfectly fine does anyone know how to fix spawn points or maybe even get a new plugin Wyświetl pełny artykuł
  23. Hi i wanted a plugin that i can add costom model like tree or box or for example cash register Przeczytaj cały wpis
  24. This plugin add simply clan system for Left 4 dead 1 for use this plugin. Commands in file SP you can translate to English version. Enjoy! ------------------------------------------------------------ instruction: 1.Install older version SOURCEMOD. 2.Copy file systemclan.smx to Plugins folder. 3.ENJOY! ------------------------------------------------------------ this just for fun i can't test all functions implemented in this plugin because i don't have two computers for test it. If u see some bugs please write to chat here. ------------------------------------------------------------ HOW TO USE IN GAME: all commands can write in chatgame: !createclan <name your clan> !joinclan !leaveclan !listclan !t <your message to clan member> ------------------------------------------------------------ its all for using to game. Wyświetl pełny artykuł
  25. I have seen plugins forcing animations on a player for example when crawling. Silvers is the one behind the plugin. I noticed the unique way he had made it possible via creating a clone'd model of the player's survivor to perform the animation fluidly. I was wondering under the request if it could be possible for anyone to do the same process but INSTEAD making it to where the survivors actually have animations looking behind themselves, etc. Like they did in Left 4 Dead 1. I understand in Left 4 Dead 2 they have their sequence setup to perform these animations HOWEVER for some odd reason, Valve broke it to the point they do not perform these animations. And considering TLS Team did not repair this bug is a major bummer especially for us third-person players, thus I reach out to the plugin creates to see about having a plugin made to resolve this issue? I know it's such a small detail. However, it's a perfect detail to have especially for the Third-Person fanatics out there. Example of what I mean: https://www.youtube.com/watch?v=y87e9XFTH-E Proof that it is in the QC file for the survivors in L4D2. $sequence "NamVet_AimMatrix_Pistol_Incap" { "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_straight _up" "a_NamVet_AimMatrix_Pistol_Incap_Xup_cent er" "a_NamVet_AimMatrix_Pistol_Incap_Xup_righ t45" "a_NamVet_AimMatrix_Pistol_Incap_up_right " "a_NamVet_AimMatrix_Pistol_Incap_up_right 45" "a_NamVet_AimMatrix_Pistol_Incap_up_cente r" "a_NamVet_AimMatrix_Pistol_Incap_up_left4 5" "a_NamVet_AimMatrix_Pistol_Incap_up_left" "a_NamVet_AimMatrix_Pistol_Incap_Xup_left 45" "a_NamVet_AimMatrix_Pistol_Incap_Xup_cent er" "a_NamVet_AimMatrix_Pistol_Incap_Xmid_cen ter" "a_NamVet_AimMatrix_Pistol_Incap_Xmid_rig ht45 " "a_NamVet_AimMatrix_Pistol_Incap_mid_righ t" "a_NamVet_AimMatrix_Pistol_Incap_mid_righ t45" "a_NamVet_AimMatrix_Pistol_Incap_mid_cent er" "a_NamVet_AimMatrix_Pistol_Incap_mid_left 45" "a_NamVet_AimMatrix_Pistol_Incap_mid_left " "a_NamVet_AimMatrix_Pistol_Incap_Xmid_lef t45" "a_NamVet_AimMatrix_Pistol_Incap_Xmid_cen ter" "a_NamVet_AimMatrix_Pistol_Incap_Xdown_ce nter " "a_NamVet_AimMatrix_Pistol_Incap_Xdown_ri ght4 5" "a_NamVet_AimMatrix_Pistol_Incap_down_rig ht" "a_NamVet_AimMatrix_Pistol_Incap_down_rig ht45 " "a_NamVet_AimMatrix_Pistol_Incap_down_cen ter" "a_NamVet_AimMatrix_Pistol_Incap_down_lef t45" "a_NamVet_AimMatrix_Pistol_Incap_down_lef t" "a_NamVet_AimMatrix_Pistol_Incap_Xdown_le ft45 " "a_NamVet_AimMatrix_Pistol_Incap_Xdown_ce nter " blend "body_yaw" -180 180 blend "body_pitch" -90 45 blendwidth 9 delta fadein 0.2 fadeout 0.2 hidden iklock "rfoot" 1 0 iklock "lfoot" 1 0 } If you manage to see this message, I really would enjoy seeing this plugin becoming an actual thing! Here's my Discord in case you would like to contact me a lot easier. DISCORD: theoriginalchurch Przeczytaj cały wpis
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