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  1. About: For years I thought it was strange a Tank or infected could catch fire and indefinitely burn to death. This plugin changes that by extinguishing players after a specified amount of time. Cvars: Saved to l4d_witch_damage.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // Which Special Infected to affect: 1=Smoker, 2=Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 63=All. Add numbers together l4d_burn_duration_infected "63" // 0.0=Game default. How long Special Infected stay ignited. l4d_burn_duration_special "1.0" // 0.0=Game default. How long the Tank stays ignited. l4d_burn_duration_tank "3.0" // 0.0=Game default. How long the Witch stays ignited. l4d_burn_duration_witch "4.0" // 0=Plugin off, 1=Plugin on. l4d_burn_duration_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_burn_duration_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_burn_duration_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_burn_duration_modes_tog "0" // Burn Duration plugin version. l4d_burn_duration_version Changes: Code: 1.0 (11-Nov-2019) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d_burning_duration.sp - 9.4 KB) Wyświetl pełny artykuł
  2. Description Click Me ConVars PHP Code: sm_ricochet_tracer_type <- What type of tracers shuld we use? 0 - incendiary 1 - explosive 2 - Original weapon tracers sm_ricochet_angle <- The angle at which there can be a ricochet sm_ricochet_chance <- Chance of ricochet sm_ricochet_damage <- Damage of ricochet sm_ricochet_damage_type <- Damage type of ricochet Attached Files Get Plugin or Get Source (l4d2_ricochet.sp - 5.6 KB) Wyświetl pełny artykuł
  3. Description: This plugin will ban people that disconnect during a match before X seconds if they dont reconnect. Cvars: sm_autobandisconnect_enable "0" Enable or disable the functions of this plugin. sm_autobandisconnect_bantime "1440", "Ban time for people that disconnect on match live sm_autobandisconnect_enable "300", "Time for wait people to reconnect until apply the ban Optional: cvar auto enable/disable when you use csgo pug setup plugin -> https://github.com/splewis/csgo-pug-setup Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  4. Hi I wanted a plugin that banned players that leave my PUG servers if they don't reconnect in 30sec they would get banned for 1 day for example. Wyświetl pełny artykuł
  5. Thanks: Dragokas for the idea and request, L4D1 saved spawn data and lots of help testing. About: Spawn single gifts or trees either temporary or saved to the map. Gifts can break and spawn an item or weapon. L4D is missing the L4D2 gift model and uses a crate. Aim at the Gnome to delete, edit position and angles. The tree is non-solid. Maximum of 2 trees per map. Gifts are limited to 32. Recompile to change limits. Trees (with default settings) use approx 45 entities (2 models + 6 gifts + 1 spark + 4 lights + 32 sprites). On explosion about 8 temporary entities. It's not a CPU intensive plugin for the server. Rainbow option will increase bandwidth slightly. Optionally adds dissolve effects to gifts when detecting l4d_dissolve_infected.txt gamedata. Can be disabled with l4d_tree_effects cvar. This plugin is large because of the effects stocks, spawning capability and all the options with that. Fully handles late loading, unloading, turning on/off and deletes unused items. Recommended additional plugins: Neon Beams for decorations. Weather Control or xMas for snow. Optional data config provided with trees saved to every Valve map. Thanks to "Dragokas" for the L4D1 data. Gifts Drop Chances: Weighted chance for item and weapon selection on gift breaking. L4D1 auto ignores chances for L4D2 items and weapons. Each value in the l4d_tree_items cvar represents the chance of each specific item or weapon dropping from 0 to 100%. The order is as follows, includes example cvars for no weapons: Spoiler PHP Code: // Default settings in L4D2 (without CSS weapons): l4d_tree_items "80,100,25,25,25,40,15,15,15,2,2,2,5,5,5,2,5,1,1,2,0,2,5,0,0,2,0,5,1" // Default settings in L4D1 (0 is what L4D1 ignores): l4d_tree_items "0,100,25,25,0,40,0,0,0,2,2,2,5,5,5" // Each values position matched to the classname (L4D2 in this example): // ITEMS 1. 80% = Adrenaline 2. 100% = Pain Pills 3. 25% = Molotov 4. 25% = Pipe Bomb 5. 25% = Vomitjar 6. 40% = First Aid Kit 7. 15% = Defibrillator 8. 15% = Explosive Ammo 9. 15% = Incendiary Ammo // WEAPONS // L4D1 + L4D2 weapons 10. 2% = Rifle 11. 2% = Auto Shotgun 12. 2% = Hunting Rifle 13. 5% = SMG 14. 5% = Pump Shotgun 15. 5% = Pistol // L4D2 only weapons 16. 2% = Shotgun Chrome 17. 5% = Rifle Desert 18. 1% = Grenade Launcher 19. 1% = Rifle M60 20. 2% = Rifle AK47 21. 0% = Rifle Sg552 22. 2% = Shotgun Spas 23. 5% = SMG Silenced 24. 0% = SMG MP5 25. 0% = Sniper AWP 26. 2% = Sniper Military 27. 0% = Sniper Scout 28. 5% = Pistol Magnum 29. 1% = Chainsaw // No Weapons: l4d_tree_items "80,100,25,25,25,40,15,15,15" // Only Weapons (without CSS weapons): l4d_tree_items "0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1" // Only Weapons (with CSS weapons): l4d_tree_items "0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1" Admin Commands: (requires "z" flag) PHP Code: sm_tree_spawn // Spawns a temporary Gift/Tree at your crosshair. Usage: sm_tree_spawn [type: 0=Gift. 1=Tree.] sm_tree_save // Spawns a Gift/Tree at your crosshair and saves to config. Usage: sm_tree_save [type: 0=Gift. 1=Tree.] sm_tree_del // Removes the Gift/Tree you are pointing at and deletes from the config if saved. sm_tree_clear // Removes all Gifts/Trees spawned by this plugin from the current map. sm_tree_wipe // Removes all Gifts/Trees from the current map and deletes them from the config. sm_tree_reload // Resets the plugin and reloads the data config and saved spawns. sm_tree_glow // Toggle to enable glow on all Gifts/Trees to see where they are placed. sm_tree_list // Display a list Gift/Tree positions and the total number of. sm_tree_tele // Teleport to a Gift/Tree (Usage: sm_tree_tele <index: 1 to MAX_SPAWNS (32)>). sm_tree_ang // Displays a menu to adjust the Gift/Tree angles your crosshair is over. sm_tree_pos // Displays a menu to adjust the Gift/Tree origin your crosshair is over. CVars: Saved to l4d_christmas_tree.cfg in your servers \cfg\sourcemod\ folder. PHP Code: l4d_tree_allow "1" // 0=Plugin off, 1=Plugin on. l4d_tree_modes "" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_tree_modes_off "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_tree_modes_tog "0" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_tree_ball_count "8" // How many balls to display per column. l4d_tree_ball_columns "4" // How many columns of balls to display. l4d_tree_ball_radius "45.0" // Distance from the tree base to display balls l4d_tree_col_gift "255 0 0" // Gift color. 0=Off (default Gift color). Three values between 0-255 separated by spaces. RGB: Red Green Blue. l4d_tree_col_tree "0 255 0" // Tree color. 0=Off (default Tree color). Three values between 0-255 separated by spaces. RGB: Red Green Blue. l4d_tree_effects "15" // 0=Off. 1=Lights, 2=Balls, 4=Sparks, 8=Dissolver, 15=All. Add numbers together. l4d_tree_gifts "6" // How many packages to spawn under the tree. l4d_tree_items "80,100,25,25,25,40,15,15,15,2,2,2,5,5,5,2,5,1,1,2,0,2,5,0,0,2,0,5,1" // Item chance. See above for details. l4d_tree_glow "255 0 0" // 0=Off. L4D2 only: glow outline on gifts. Three values between 0-255 separated by spaces. RGB: Red Green Blue. l4d_tree_health "1" // 0=Does not break or drop items. Health of gifts before they can break and drop items. l4d_tree_rainbow "2" // 0=Off. 1=Gifts change color over time. 2=Trees change color over time. 3=Both l4d_tree_rate "10" // How fast the color changes when using rainbow option. l4d_tree_speed "0.2" // How often to update the colors per second. l4d_tree_version // Christmas Tree plugin version. Changes: Code: 1.0 (07-Nov-2019) - Initial release. Installation Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Optionally download "l4d_christmas_tree.cfg" and save to your servers \addons\sourcemod\data\ folder. This has trees saved to every Valve map. Attached Files l4d_christmas_tree.cfg (13.0 KB) Get Plugin or Get Source (l4d_christmas_tree.sp - 61.0 KB) Wyświetl pełny artykuł
  6. Hi Alliedmodders. ive now installed https://github.com/Silenci0/UMC/wiki onto my server. It should work fine, since my plugins is installed correctly (in terms of what my console says) The RTV commands seems to work, but dosent come up with a menu after its been accepted. And says that there is required 0 votes for it to start. Nominate wont even show up when i type in "nominate". My Admin menu dosent either want to let me start a map-vote. Map_cycle.txt is inserted in the files. "umc_mapcycle" { "GroupA" { "maps_invote" "3" "default_min_players" "0" "default_max_players" "12" "de_dust" { } "de_dust2" { } "de_aztec" { } "de_nuke" { } "cs_italy" { } "de_dust_csgo" { } } "GroupB" { "maps_invote" "3" "default_min_players" "2" "default_max_players" "12" "de_dust" { } "de_dust2" { } "de_aztec" { } "de_nuke" { } "cs_italy" { } "de_dust_csgo" { } "de_inferno" { } "de_cbble" { } "de_dust2_revolution" { } "de_piranesi" { } "de_chateau" { } "de_prodigy" { } "cs_office" { } "cs_assault" { } "cs_compound" { } "de_port" { } } } Still gives me nothing good. I would like to talk to someone with this plugin and if you could help. Its for a retake server, so please respond! :) would be great! Discord: Nexus#8565 Wyświetl pełny artykuł
  7. About: Unlocks the Spitter Acid to damage common and special infected. The games default behaviour alternates between 0.2 and 0.3 seconds to damage entities. The game scales damage over the duration of effect: 0 at the start, 6 in the middle and 4 when it ends. This plugin can scale that damage where 1.0 is default, or set a full value to damage each time (this plugins default for common and special infected). Also included in the source for developers a demonstration on "inferno" entities and getting their flame positions. Thanks: Iizuka07 - For the idea and request. Lux - For scripting advice. CVars: Saved to l4d2_spitter_acid_damage.cfg in your servers \cfg\sourcemod\ folder. PHP Code: l4d2_spitter_acid_allow "1" // 0=Plugin off, 1=Plugin on. l4d2_spitter_acid_damage "2" // Apply full damage value from dmg_* cvars. Or: use a ratio of the games scaled damage on: 1=Common. 2=Survivors (default). 4=Special. 7=All. l4d2_spitter_acid_dmg_common "5" // Damage dealt to common infected. Can use a ratio instead by changing l4d2_spitter_acid_damage. l4d2_spitter_acid_dmg_special "8" // Damage dealt to special infected. Can use a ratio instead by changing l4d2_spitter_acid_damage. l4d2_spitter_acid_dmg_survivor "1.0" // Damage dealt to survivors (games default is 1.0 with l4d2_spitter_acid_damage 2). l4d2_spitter_acid_effects "5" // Displays a particle when hurting. 0=Off, 1=Common Infected, 2=Survivors, 4=Special Infected. 7=All. l4d2_spitter_acid_modes "" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d2_spitter_acid_modes_off "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d2_spitter_acid_modes_tog "0" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d2_spitter_acid_version // Spitter Acid Damage plugin version Changes: Code: 1.0 (05-Nov-2019) - Initial release. Requirements: DHooks (Experimental Dynamic Detour support) Installation:DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires DHooks! Download the .smx file and put into your servers \addons\sourcemod\plugins folder. Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder. Attached Files Get Plugin or Get Source (l4d2_spitter_acid_damage.sp - 17.7 KB) l4d2_spitter_acid_damage.smx (9.5 KB) l4d2_spitter_acid_damage.txt (859 Bytes) Wyświetl pełny artykuł
  8. This plugin keeps players muted/gagged/silenced on retry. It's designed to work with the default basecomm plugin. When the map changes, players are no longer muted/gagged etc. I know there are plugins like sourcecomm (but they are using databases) etc. which handles that, but maybe someone prefers the default plugin. So, this is just an extension of it. GitHub: https://github.com/Ilusion9/sm-basecomm-retry-manager Wyświetl pełny artykuł
  9. MYGO.pl

    [CS:GO] Achievements

    Achievements CS:GO What is it? It's simple plugin for achievements on server for kills,assists,wins etc. Players can get achivement and use tags of that achvements. How to install? It's simple. Everything is in instruction in pack. Required: Sourcemod 1.8-10 Else are included in pack. How to use? There are only 3 commands: !achivements - main menu !stats - your stats !tag - tags menu CVars "achievements_players", "2", "How many players for getting achievement?" "achievements_kills", "20", "How many kills for achievement?" "achievements_assists", "5", "How many assists for achievement?" "achivements_headshots", "5", "How many headshots for achievement?" "achievements_win", "10", "How many rounds wins for achievement?" "achievements_lose", "10", "How many rounds lost for achievement?" "achievements_plant", "5", "How many bomb plants for achievement?" "achievements_defuse", "5", "How many bomb defuses for achievement?" Download: Here TODO: - Make more achivements - Make more profits from getting achivements Changelog: 05.11.2019 - Relase version 1.0 Wyświetl pełny artykuł
  10. Related Plugins: [L4D2] Car Alarm - Bots Trigger About: Thanks to "Iizuka07" for the idea and request in L4D2. Thanks to "tRololo312312" for the idea and request in L4D1. Default game behaviour bots can trigger car alarms. This plugin prevents bots from triggering the alarm when shooting or standing on a car. Warning: only tested on Windows for L4D2. Please report if Linux works. CVars: Saved to l4d_car_alarm_bots.cfg in your servers \cfg\sourcemod\ folder. PHP Code: l4d_car_alarm_bots_allow "1" // 0=Plugin off, 1=Plugin on. l4d_car_alarm_bots_modes "" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_car_alarm_bots_modes_off "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_car_alarm_bots_modes_tog "0" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_car_alarm_bots_type "3" // 1=Block alarm trigger when bots shoot the car. 2=Block alarm trigger when bots stand on the car. 3=Both. l4d_car_alarm_bots_version // Car Alarm - Bots Trigger plugin version. Changes: Code: 1.0 (05-Nov-2019) - Initial release. Requirements: DHooks (Experimental Dynamic Detour support) Installation:DO NOT click 'Get Plugin' or it will fail to compile because this plugin requires DHooks! Download the .smx file and put into your servers \addons\sourcemod\plugins folder. Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder. Attached Files l4d_car_alarm_bots.txt (751 Bytes) l4d_car_alarm_bots.smx (7.9 KB) Get Plugin or Get Source (l4d_car_alarm_bots.sp - 8.7 KB) Wyświetl pełny artykuł
  11. Description: Plugin for give slay in the next spawn to a player. Useful for servers like jailbreak. Pending slay condition is saved even when the player disconnect from the server. Commands: !aslay <target> - set a pending slay to a player. Slay admin flag required. It obey admin inmunity. !noaslay <target> - remove a pending slay to a player. Slay admin flag required. It obey admin inmunity. Todo list: -Add multi-language support. Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  12. About: For L4D1 only. The games default behaviour only applies a penalty for shoving in Versus. This plugin unlocks the shove penalty in coop and survival. Thanks: Dragokas - For the idea, request and testing. Changes: Code: 1.0 (04-Nov-2019) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder. Attached Files l4d_shove_penalty.txt (825 Bytes) Get Plugin or Get Source (l4d_shove_penalty.sp - 3.3 KB) Wyświetl pełny artykuł
  13. Description This is a real random spawn loot on the map, also with this system you can do a lot of other things. Weapon creation goes through random navigation grids ConVars sm_loot_count <- How many weapons we create on the map? Note If you have good ideas for this random system, then describe them below. Also this plugin is only for Linux Credits Pelipoika - for his snippet about navigation areas This is what the navigation grid looks like Attached Files l4d2_nav_loot.txt (516 Bytes) Get Plugin or Get Source (l4d2_random_nav_loot.sp - 3.1 KB) Wyświetl pełny artykuł
  14. This is the second version of the xenforo2 forum and game server communication plugin (https://forums.alliedmods.net/showthread.php?p=2666188). I decided to post the branch of this plugin separately. It has a number of differences: Now the plugin is modular and has: Core (xf_forum.smx) Plugin for issuing admins (xf_forum_admin.smx) Color settings (xf_forum_chat.smx) Configs Settings The admin settings have not changed: PHP Code: "admin" { "20" //Group ID from XF admin panel. { "flags" "t" //admin flags "immunity" "0" //admin immunity } } Color Settings: PHP Code: "chat" { "2" //Group ID from XF admin panel. { "tag" "[Test]" //Tag "tag_color" "ff0000" //Tag Color "name_color" "ab5815" //Name Color "text_color" "050404" //Text Color } "3" { "tag" "[Test Tag 2]" "tag_color" "ff0000" "name_color" "00ff00" "text_color" "0000ff" } } Database PHP Code: "xf_forum" { "driver" "mysql" "host" "host" "database" "DB" "user" "user" "pass" "pass" } Known bugs: Chat colors that start with “0” can break text. You will have double messages if you use other plugins that affect the color of the chat. Attached Thumbnails Attached Files xf_forum .zip (38.1 KB) Wyświetl pełny artykuł
  15. This alert automatically uses all available languages in the game also no hooks and other stuff This alert system is used in scavenge gamemode by default Attached Files Get Plugin or Get Source (l4d2_gascan_anouncer.sp - 720 Bytes) l4d2_gascan_data.txt (727 Bytes) Wyświetl pełny artykuł
  16. Description: Using only hl2 entities; this allows players to spawn, and emulate flying/piloting helicopters in game. HL2DM users will also have the ability to fire rockets in the direction the helicopter is facing. This isn't perfect, and I still have more to do, but it's pretty fun to use when you get the controls down. Demo Video General Notes: I went through a lot of different entities piecing this together, and made a mess of the code in the chaos of it. I have a lot to clean and optimize. This is however the most stable I've gotten it. I can't do a lot of testing on my own though. This should be fairly simple to port over to other games, it would require swapping the models and adjusting the thrusters. I do not own any other games so I can't really do that. The admin flag for use is set to ADMFLAG_CHEATS This is only v1.0, I hope to do more to this, but please let me know of any bugs. Use Notes: The CS:S version doesn't have any weapons! I hope to change this. The max spawn limit is 8 helicopters in one game. I would not recommend increasing this value too high. Gravity may affect it, it seems prime server gravity is 620 for HL2DM and 800 for CS:S Commands: Code: sm_helicopter > Spawn a pilotable helicopter where you are looking. > Press E (use) on the helicopter to enter. > Press E (use) on the helicopter again to exit. CONTROLS WHILE FLYING Code: [SPACE] (Jump) - Move Upwards [CTRL] (Duck) - Move Downwards [W] (Forward) - Move Forward (Backward) - Move Backward [A] (Left) - Move Left [D] (Right) - Move Right [MOUSE1] (Primary) - Turn Left [MOUSE2] (Secondary) - Turn Right [R] (Reload) - *HL2DM ONLY* Fire Rockets Installation: 1. Tap on "Get Plugin" below 2. Put the downloaded file Helicopters.smx in your servers plugins folder: SERVER/GAME/addons/sourcemod/plugins/ (optional) Put the source file Helicopters.sp in your servers scripting folder: SERVER/GAME/addons/sourcemod/scripting/ Todo: Spoiler A lot of cleaning and optimizing. Fix bugs as they come. Delete helicopter being looked at. Prevent spawning in area where helicopter will get stuck. Emulate homing rockets. Add weapon to CS:S helicopter (hopefully emulated homing rocket). Improve the flying physics, would like to add banking, but rotation tends to mess things up. I'm open to suggestions. CHANGELOG: Spoiler V1.0 (November 1, 2019) Initial Release Attached Files Get Plugin or Get Source (Helicopters.sp - 28.8 KB) Wyświetl pełny artykuł
  17. About: Thanks to "Iizuka07" for the request. Default game behaviour bots cannot trigger car alarms. This plugin enables bots to trigger the alarm when shooting or standing on a car. Warning: only tested on Windows for L4D1/2. Please report if Linux works. CVars: Saved to l4d_car_alarm_bots.cfg in your servers \cfg\sourcemod\ folder. PHP Code: l4d_car_alarm_bots_allow "1" // 0=Plugin off, 1=Plugin on. l4d_car_alarm_bots_modes "" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_car_alarm_bots_modes_off "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_car_alarm_bots_modes_tog "0" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_car_alarm_bots_type "3" // 1=Trigger alarm when bots shoot the car. 2=Trigger alarm when bots stand on the car. 3=Both. l4d_car_alarm_bots_version // Car Alarm - Bots Trigger plugin version. Changes: Code: 1.0 (01-Nov-2019) - Initial release. Installation Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder. Attached Files l4d_car_alarm_bots.txt (1.9 KB) Get Plugin or Get Source (l4d_car_alarm_bots.sp - 10.3 KB) Wyświetl pełny artykuł
  18. About: Requires sceneprocessor plugin to work. Best to download the latest version converted to new syntax (last page). Based on Melee Weapon Grunts plugin by Deathchaos25 Created this plugin to allow vocalization of unused sounds (some sounds that dont exist in game_sounds...) files without having to damage them nor edit talker files on a server. Allows survivors to vocalize these sounds like they would normally through the radial menu, also adds melee grunts for few survivors. Convars: Cfg file is automatically created at cfg/sourcemod/ folder. Code: // Version of the plugin. restorevocals_version // Chance out of 100 that survivors vocalize melee grunts. restorevocals_meleegrunt_chance "20" // Chance out of 100 that a survivor can vocalize unused lines. restorevocals_vocalize_chance "60" // Chance out of 100 that the survivors vocalize tank kill taunts. restorevocals_tanktaunt_chance "30" Changelog: Code: Version 1.0.0 (31 oct, 2019) Initial release. Attached Files Get Plugin or Get Source (RestoreVocals.sp - 27.0 KB) RestoreVocals.smx (11.3 KB) RestoreVocals.zip (45.7 KB) Wyświetl pełny artykuł
  19. Title says it all, bots wont be able to damage fuel barrels seen in sacrifice with this plugin. Cvars: REAL BOTS need no cvars! Attached Files Get Plugin or Get Source (botbarrelfix.sp - 981 Bytes) Wyświetl pełny artykuł
  20. What it does: This plugin kicks players who attempt to exploit interpolation (Commonly refereed to as cl_interp 0.5). This happens a lot in TF2 where spies will use this exploit to facestab you when not even looking at you. Although this plugin is meant to fix this exploit in TF2, it can be used for other games as well, although I don't think this exploit is used in other games as much. Note: This plugin kicks any player with an interp higher than 110ms (cl_interp 0.11), it's set this high because the default interp settings in TF2 is 100ms (And in other source games afaik). Players with a high ping can still facestab you, this plugin does not kick players with a high ping. Also, you can still get matador stabbed, this plugin won't do anything to prevent that either. Lastly, this plugin does not patch backtracking, hackers will still be able to backstab you from afar. Changelog: Quote: 2019-10-28 (v1.0.0) * Initial release. How to install: 1: Place the interp_fix.smx in your addons/sourcemod/plugins folder. 2: Type "sm plugins load interp_fix.smx" in the server console (without the quotes) to load it. If you have any suggestions for improvements, let me know and I'll update this plugin. Attached Files Get Plugin or Get Source (interp_fix.sp - 768 Bytes) Wyświetl pełny artykuł
  21. The plugin allows you to set the number of shell ricochets of your weapon, the minimum damage from weapons as a result of ricochets, and the reduction of projectile damage after each hit. Command: sm_ricochet | access res (flag a) The maximum number of bounces can be changed in the source file, on line 10. HTML Code: #define MAX_RICOCHETS 10 Attached Files ricochet (1).zip (16.6 KB) Wyświetl pełny artykuł
  22. Desription - Now you can throw items to survivors from any distance (this does not mean that the survivor will pick up an item from 10 kilometers away) - Also it will fix 1 not realistic bug ConVars PHP Code: sm_throw_restricted_slots - "5|0" <- Which slots doesnt allow to throw sm_throw_velocity - "250.0" <- Throw velocity Attached Files Get Plugin or Get Source (l4d2_pass_items_rework.sp - 4.7 KB) l4d2_items_pass_rework.txt (888 Bytes) Wyświetl pełny artykuł
  23. MY VIDEO Click Attached Files Get Plugin or Get Source ([L4D & L4D2] Rock Glow.sp - 1.8 KB) Wyświetl pełny artykuł
  24. MYGO.pl

    [L4D2] Gibs

    Video - Click Attached Files l4d2_gibs.txt (1.9 KB) Get Plugin or Get Source (l4d2_gibs.sp - 3.3 KB) Wyświetl pełny artykuł
  25. Related Plugins: [L4D2] Upgrade Pack Spawner About: Block the Grenade Launcher from picking up explosive or incendiary ammo. Thanks: larrybrains - For the idea and request. CVars: Saved to l4d2_upgrade_block.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d2_upgrade_block_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d2_upgrade_block_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d2_upgrade_block_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d2_upgrade_block_modes_tog "0" // Prevent grenade launchers picking up ammo from: 1=Explosive Ammo. 2=Incendiary Ammo. 3=Both. l4d2_upgrade_block_type "2" // Upgrade Block plugin version. l4d2_upgrade_block_version Changes: Code: 1.0 (27-Oct-2013) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d2_upgrade_block.sp - 7.6 KB) Wyświetl pełny artykuł
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