Skocz do zawartości

Nowy szablon forum

mygo.pl

Stworzyliśmy dla Was nowy wygląd forum. Z pewnością znajdziesz rzeczy, które wg Ciebie mogą zostać zmienione - wspomnij o tym w specjalnym wątku.

Czytaj więcej

Jak założyć własną sieć

serwerów CS

Zastanawiasz się nad prowadzeniem własnej sieci serwerów? Przeczytaj podstawowe informacje, na które należy zwrócić uwagę, przy takim projekcie.

Czytaj więcej

Tworzymy spis sieci

dodaj swoją

Dodaj sieć do której należysz, pozwoli to na promocję i budowę ogólnopolskiej bazy sieci CS.

Czytaj więcej

MYGO.pl

RSSy
  • Postów

    28629
  • Dołączył

  • Ostatnia wizyta

    nigdy
  • Wygrane w rankingu

    11

Treść opublikowana przez MYGO.pl

  1. [Levels Ranks] Core is a statistics plugin that will be a perfect substitute for other statisticians like RankMe, Sod Stats and the like. The essence of it is simple, you perform various game actions and get/loss experience points for it, at accumulation/loss of certain quantity of which, you receive a certain rank. You can also edit the number of ranks. The plugin has 3 types of statistics. 1. Accumulation system The point is that you start with the lowest rank and you have to accumulate experience points starting with 0. And the more you play, the higher the rank. 2. Rating system (extended) This type of statistics is analogous to HlstatsX. Its essence is that you get an average rank and 1000 experience points. And depending on how you know how to play and how well, depends on your rank. 3. Rating system (simple) This type of statistics is analogous to RankMe; the essence of this type of statistics is the same as the type of statistics above (rating extended), but there are no additional bonuses, there is no multiplying coefficient to regulate statistics, and in this type there is another formula for calculating experience points. Counter-Strike: Global Offensive Counter-Strike: Source SourceMod 1.9.0.6241 and higher (stable version only) sm_lvl (main menu) sm_lvl_reload (reload the system) sm_lvl_reset (full reset statistic) 1. Read the complete description "ReadMe.txt" 2. Uninstall the previous version of the plug-in, if available 3. Extract the contents of the archive into folders- addons (plugin and its settings) - FastDL Server (plug-in files for Web Hosting) - Game Server (plug-in files for the server itself) 4. Configure the files:- addons / sourcemod / configs / databases.cfg - addons / sourcemod / configs / levels_ranks / downloads.ini - addons / sourcemod / configs / levels_ranks / settings.ini - addons / sourcemod / configs / levels_ranks / settings_ranks.ini - addons / sourcemod / configs / levels_ranks / settings_stats.ini 5. Restart the server Is not needed, but is a cool feature: https://github.com/levelsranks/levels-ranks-web Source:HLMod Forum Core Support for the plugin: Roadside Romeo Discord Support for the Webpanel: M0st1ce Discord Special Thanks goes to Roadside Romeo and Wend4r that update the plugin and add more features and thanks also to M0st1ce for the good work, she has created a webpanel for Level Ranks. Attached Files levelsranks.smx (33.8 KB) Get Plugin or Get Source (levelsranks.sp - 5.3 KB) [Levels Ranks] Core v3.0 SR1.zip (132.7 KB) Wyświetl pełny artykuł
  2. [CS:GO] Item Buy Notification ABOUT: When the player buyed item, they show the other team friends what they have received as a message. CONVARS: bin_type "0 = disable || 1 = only console || 2 = only chat || 3 = chat + console" bin_prefix "Plugin chat message prefix." Code: cfg/sourcemod/Buy_Item_Notification.cfg https://youtu.be/Md2dcO0gnd8 Attached Files Get Plugin or Get Source (bin_en.sp - 4.8 KB) bin_en.smx (5.3 KB) Wyświetl pełny artykuł
  3. When the player buyed item, they show the other players what they have received as a message. Wyświetl pełny artykuł
  4. Description: Create and edit multiple func_tracktrain systems in game using path_tracks and a specified model for the trains. I made this for fun, I don't know if anyone will have any use for it but here it is. You can place path_tracks throughout the map, set the model, sound, speed and orientation (These can also be changed with sm_train_edit <train#>) of your train and execute it. This should also be able to be used is CS:S and CS:GO, you will have to change the two model paths on lines 25,26 to something specific to your game, line 25 has a model supported by CSS/CS:GO commented next to it. Credits: Mehis from this post Requirements: This uses the Morecolors plugin for the chat messages, if you don't want this you can convert all the "CPrintToChat" methods to the standard PrintToChat format within the .sp file and recompile. Notes: Admin isn't required, but you can set the flags if wanted. Currently, as it stands, the max train limit per player is 4 and each train can contain 15 path_tracks. (These can be changed in the .sp file, they're defined on lines 28 and 29. The command I am using to grab the path tracks (cans) is not included in this, that is a command from my build plugin. If this is an issue I can include some simple method of moving them. The track is looped, meaning the train will make its way back to the first path_track when it reaches the last track (it will go through walls if first and last are not lined properly). The train values are not specific per-train, meaning if you create a train with certain values, then create a second train with different values, then edit and start the first train without changing values, it will start with the same settings as the second train. values can not be changed to a train while it is in motion. I did not spend a whole lot of time on this and I am still fairly new to source mod/engine so this may be a little messy, I'll try and do some edits to remove some redundancies, clean code and add some different features when I get a chance. If you catch any major errors or anything, please do let me know as I have not debugged a whole lot. Commands: Code: sm_train_track (*TWO REQUIRED TO START*) Place a path_track prop at cursor position (If you havent exceeded max Tracks or max Trains) sm_train_model <model path> (*REQUIRED TO START*) Set the model of your train, format: "models/combine_helicopter.mdl" sm_train_sound <sound path> (OPTIONAL, DEFAULT: NONE) Set the sound of your train, format: "npc/attack_helicopter/aheli_rotor_loop1.wav" (remove sounds with "off" or "0") sm_train_speed <1-1500> (OPTIONAL, DEFAULT: 80) Set the speed at which your train travels, the max value is 1500 (max and default can be changed on lines 30,32). sm_train_orientation<0-3> (OPTIONAL, DEFAULT: 0) Sets the orientation of your train, this will control whether or not and how the train will rotate/turn towards the next path_track 0: Never turns (Fixed) 1: Turns near the next path 2: A Linear Blend 3: Eases in and out sm_train_start Start the current train you're working on (If model is set and 2+ path_tracks are placed) sm_train_edit <train#> Edit the specified trains values and track, train will need to be started again after. sm_train_delete <train#> Delete the specified train and all it's tracks. Installation: Simply drag and drop the .smx file into your addons/sourcemod/plugins folder, and optionally the .sp into your scripting folder. Todo: Probably add settings for a few other of func_tracktrains keyvalues/inputs (Such as solidity, currently, the trains are solid by default). Make train settings train-specific as not to have to re-do all the settings of a train during edit after creating another train with different values Add a setting for how to handle the ending (loop, reverse, stop) currently it is looped Clean the code... Attached Files TrackTrain.smx (21.9 KB) Get Plugin or Get Source (TrackTrain.sp - 23.6 KB) Wyświetl pełny artykuł
  5. Description This plugin prints how many fall damage players have received. Default tag: [HNS] You can customize plugin tag and message colors through the scripting file. Screenshot Attached Files falldmg.smx (4.2 KB) Get Plugin or Get Source (falldmg.sp - 1.0 KB) Wyświetl pełny artykuł
  6. Description - Loading files during map transition - No black screen when loading files during map change Note - This plugin has passed a lot of tests from different people and still we could not fix 1 bug. When loading custom models, there is a chance that the player will have to restart the game for him to see this model - Also if you want some files to stay in the table and be uploaded when the player connects, then you can create restrict_strings.cfg in the data folder and add the files there - If you have any problems with the plugin, please unsubscribe below - The plugin was tested only in Left 4 Dead 2, but in Left 4 Dead 1 it should also work Required - [L4D2] Stringtable Control to plugin work Cmds sm_get_restricted_strings - to get all list of strings from cfg which doesn't affect by this plugin. sm_restore_st - Restore downloadables stringtable items Credits - Dragokas for original idea and hisplugin Attached Files Get Plugin or Get Source (l4d2_blackscreen_fix.sp - 4.4 KB) l4d2_blackscreen_fix.smx (31.4 KB) Wyświetl pełny artykuł
  7. Related Plugins: [L4D & L4D2] Molotov Shove [L4D & L4D2] Pipebomb Shove [L4D2] Vomitjar Shove [L4D] GasCan Shove by "axelnieves2012" [L4D & L4D2] Incapped Shove [L4D & L4D2] Survivor Shove About: Allows shoving to stagger survivors. Stumbles a survivor when shoved by another survivor. Thanks: Vacindak - For the original idea and request. Timocop - For the L4D2 stumble vscript. Cvars: Saved to l4d_survivor_shove.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_survivor_shove_allow "1" // Players with these flags have access to the shove feature. l4d_survivor_shove_flags "z" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_survivor_shove_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_survivor_shove_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_survivor_shove_modes_tog "0" // Survivor Shove plugin version. l4d_survivor_shove_version Changes: Code: 1.1 (17-Sep-2019) - Added cvar "l4d_survivor_shove_flags" to control who has access to the feature. 1.0 (15-Sep-2019) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. L4D1 only: Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder. Updating from 1.0: New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them. Attached Files Get Plugin or Get Source (l4d_incapped_shove.sp - 11.6 KB) l4d_incapped_shove.txt (2.0 KB) Wyświetl pełny artykuł
  8. Description This plugin is an extension to the original ConVar Enforcer plugin which adds per map support where you can enforce commands based on the map Installation -To install this plugin you must install the original ConVar Enforcer plugin from the link below because this plugin uses natives from that plugin (since it's an extension) https://forums.alliedmods.net/showthread.php?p=2334694 Configurations In the directory sourcemod/configs/mapcvarenf add your map cfg like : de_dust2.cfg and add your stuff line by line there and then restart the map to see the effect Direct Download Source Code (Github) Wyświetl pełny artykuł
  9. About: Prevents Tank punches and rocks from stumbling survivors. Thanks: xZk - For the original idea and request. Cvars: Saved to l4d_block_stumble.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_block_stumble_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_block_stumble_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_block_stumble_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_block_stumble_modes_tog "0" // Block Stumble From Tanks plugin version. l4d_block_stumble_version Changes: Code: 1.0 (16-Sep-2019) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d_block_stumble.sp - 6.9 KB) Wyświetl pełny artykuł
  10. About: Prevents the Witch from insta-killing survivors. Damage values for incapped survivors and non-incapped are scaled to the game difficulty with the plugins scale cvar. l4d_witch_damage_scale "25,50,75,100" - This means 25% of the cvars damage value on Easy difficulty, 100% on Expert. Thanks: cacaopea - For the original idea and request. Cvars: Saved to l4d_witch_damage.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_witch_damage_allow "1" // Damage applied when survivor is not incapped. Scaled with scale cvar depending on the game difficulty. l4d_witch_damage_damage "100" // Damage applied when survivor is incapped. Scaled with scale cvar depending on the game difficulty. l4d_witch_damage_incapped "30" // Scales damage depending on game difficulty, each comma separated: 1st = Easy. 2nd = Normal. 3rd = Advanced. 4th = Expert. l4d_witch_damage_scale "100,100,100,100" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_witch_damage_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_witch_damage_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_witch_damage_modes_tog "0" // Witch Damage plugin version. l4d_witch_damage_version Changes: Code: 1.0 (16-Sep-2019) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d_witch_damage.sp - 9.4 KB) Wyświetl pełny artykuł
  11. contact me if u can do steam : http://steamcommunity.com/id/shinaeon Discord : Shin#1323 Wyświetl pełny artykuł
  12. Related Plugins: [L4D & L4D2] Molotov Shove [L4D & L4D2] Pipebomb Shove [L4D2] Vomitjar Shove [L4D] GasCan Shove by "axelnieves2012" About: Allows shoving to stagger survivors. Stumbles a survivor when shoved by another survivor. Thanks: Vacindak - For the original idea and request. Timocop - For the L4D2 stumble vscript. Cvars: Saved to l4d_survivor_shove.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d_survivor_shove_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_survivor_shove_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_survivor_shove_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_survivor_shove_modes_tog "0" // Survivor Shove plugin version. l4d_survivor_shove_version Changes: Code: 1.0 (15-Sep-2019) - Initial release. Installation: Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. L4D1 only: Download the .txt gamedata file and put into your servers \addons\sourcemod\gamedata\ folder. Attached Files Get Plugin or Get Source (l4d_survivor_shove.sp - 7.9 KB) l4d_survivor_shove.txt (484 Bytes) Wyświetl pełny artykuł
  13. Commands: sm_get_pointer - Get pointer for SDKCalls also detour, should be used if pointer == 0. sm_downloadables_restore - Restore downloadables stringtable items. sm_downloadables_reset - Delete all strings in downloadables stringtable. sm_delete_all - Delete all stringtables. sm_delete_all_strings - Delete all strings from all stringtables. sm_dump_st - Dump the list of stringtables to console and ALL tables to log file. sm_dump_sti - Dump the items of specified stringtable to console and log file Credits: dragokas - for his idea and post To Do: Add support for l4d1. Attached Files l4d2_stringtable_control.txt (1.6 KB) Get Plugin or Get Source (l4d2_stringtable_control.sp - 9.6 KB) l4d2_stringtable_control.smx (33.3 KB) Wyświetl pełny artykuł
  14. I'm trying to find sm props plugin for ZR but most of them are outdated or aren't for csgo so does anybody have a prop plugin with points system where you kill zombies get points and buy props with them or just in general prop plugin... Wyświetl pełny artykuł
  15. Description This plugin allows players to use emotes from Fortnite. Type !emotes in chat and choose an emote. There are 5 emotes, some of them with music. There is a 4s cooldown for emotes. Players can't move during the animation. You can cancel emote with right/left mouse button, crouch or use. It works with any player model that uses latest skeleton (after reanimated update). This is just a demo plugin, so i expect that you will edit it for your needs. Feel free to edit anything or to make your own plugin based on functions from this plugin. I also have private animset with 85 unique animations. If you want some new emotes that is missing from that animset, i can port them for some money. Contact me: https://steamcommunity.com/id/kodua/ Credits: xFlane for main function idea and code, Alex Dragokas for some code from he's plugin that i used. Special Thanks: 1337norway, CrazyBoy and KillStr3aK for some help with the plugin. And thanks to RuFa for a lot of testing! Requirements: You will need SMLIB to compile. TODO: Change the way how sound works if people will complain. Make a store/shop version Attached Files fortnite_emotes.zip (4.92 MB) fortnite_emotes_FastDL.zip (4.75 MB) Wyświetl pełny artykuł
  16. This plugin is designed to connect a forum based on XenForo 2 and a game server. Installation: Put the xf_admin.smx file at: /addons/sourcemod/plugins And Put the xf_admin.txt file at: /addons/sourcemod/configs Config configuration: PHP Code: "xf_admin" { "20" //Group ID from XF admin panel. { "flags" "t" //admin flags "immunity" "0" //admin immunity } } DataBase configuration: You must connect to the forum database. PHP Code: "xf_admin" { "driver" "mysql" "host" "" "database" "" "user" "" "pass" "" //"port" "3306" } The plugin automatically exposes the administrator username to the players in their name on the forum. (If you look through sm_who) If the player has several groups, and they are described in the config, then the plugin adds all the flags at once, and the immunity sets the highest. Attached Files Get Plugin or Get Source (xf_admin.sp - 4.1 KB) xf_admin.txt (106 Bytes) Wyświetl pełny artykuł
  17. This plugin provides warmup for the deathrun gamemode. The warmup will be triggered every round. ConVars: Code: dr_warmup_duration 30 // How long the warmup period lasts? dr_warmup_hide_world_kills 1 // Hide world kills from killfeed in warmup period? dr_warmup_timeleft_hud 2 // Show the warmup's timeleft in hud? (0 - no, 1 - hint, 2 - hud) GitHub: https://github.com/Ilusion9/sm-csgo-deathrun-warmup Wyświetl pełny artykuł
  18. So recently, there's been a lot of people figuring out that you can replicate sv_cheats to your own client. Currently this bug works in MM or community servers if you try loading into a map and it gives an error like this "Host_EndGame: Map coordinate extents are too large!!" and kicks you out immediately. After that you're able to go and change the value of sv_cheats for yourself only and enable any client sided cvars (like r_DrawOtherModels 2). This plugin immediately kicks whoever tries doing this, so that it won't be a problem for your server. Here's a video that probably can explain it better than I can. Wyświetl pełny artykuł
  19. MYGO.pl

    [CS:GO] CSS:DM Fix

    This plugin is just to help DM Server have a DM feeling. It is nothing like CSSDM but can be used for it to make your server a dm server. COMMANDS - NONE Known Issues - None TODO - None CVars mp_respawn_on_death_ct mp_respawn_on_death_t mp_death_drop_gun mp_death_drop_defuser mp_death_drop_grenade mp_death_drop_bomb Feel free to use, config generated in csgo/cfg/sourcemod/respawn_dm.cfg Example Config: PHP Code: // - // Default: "1.0.0" download_version "1.0.0" // - // Default: "0" mp_death_drop_bomb "0" // Drop defuser on player death // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" mp_death_drop_defuser "1" // Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades // - // Default: "2" // Minimum: "0.000000" // Maximum: "3.000000" mp_death_drop_grenade "2" // Which gun to drop on player death: 0=none, 1=best, 2=current or best // - // Default: "1" // Minimum: "0.000000" // Maximum: "2.000000" mp_death_drop_gun "1" // When set to 1, counter-terrorists will respawn after dying. // - // Default: "0" mp_respawn_on_death_ct "0" // When set to 1, terrorists will respawn after dying. // - // Default: "0" mp_respawn_on_death_t "0" Attached Files Get Plugin or Get Source (respawn_dm.sp - 2.4 KB) Wyświetl pełny artykuł
  20. simple show damage plugin allow you to select show damage in hint message or HUD Cvars : sm_show_damage_enable : "0" to disable plugin - "1" to enable sm_show_damage_type : "0" show damage in hint message - "1" show damage in HUD message sm_show_damage_mode : "0" show damage only - "1" show damage and remaining victim health TODO : add client preferences screenshot : Attachment 177204 Attachment 177205 Attachment 177206 Attachment 177207 Attachment 177208 Attached Images Untitled11111.jpg (65.2 KB) Untitled1.jpg (58.1 KB) Untitled1111.jpg (79.1 KB) Untitled111.jpg (77.1 KB) Untitled.jpg (78.8 KB) Attached Files Get Plugin or Get Source (SimpleShowDamage.sp - 2.9 KB) Simple_Show_Damage.phrases.txt (851 Bytes) SimpleShowDamage.zip (7.7 KB) Wyświetl pełny artykuł
  21. Original ver: https://forums.alliedmods.net/showthread.php?t=252392 Powerind's ver: https://forums.alliedmods.net/showthread.php?p=2656979 Some info Added ownages Added blues Added anti-cheat functions Built in Distbug Jump bug detection Menu for all settings Cookies!! for all settings Added CVars for all settings All stat values Enable/Disable CT Jumpstats and Distbug Commands [*]sm_showkeys sm_speed sm_sync sm_stats sm_bstats sm_sound sm_ljblock sm_colorchat sm_jumptop sm_top sm_rtop sm_buggedjumptop sm_btop sm_js sm_jssettings sm_discord Wyświetl pełny artykuł
  22. Hey i am creating a FFA/DM With a multi mod config Its like 25 minutes with Armor on and 25 min armor off or 25 min Ak & 25 min M4 & 15 min only hs & 10 min awp & 10 min pistols only Anyone can help me i can pay him if he want <3 And thanks <3 Wyświetl pełny artykuł
  23. Currently in use on the [MAGA] 16 player server, hopefully rolling out to all [MAGA] servers soon pending testing. ===Changelog=== 9/2/2016, v0.2: Initial release Attached Files Get Plugin or Get Source (maga_teamflash.sp - 1.4 KB) maga_teamflash.smx (4.5 KB) Wyświetl pełny artykuł
  24. Infomation: Hello everyone. Its been long times i post something. Anyways after spent 3 years times for trying Fix this nice "League Of Legends KillAnnounce" Created by Guren. Its finally fixed. I hosting 6 community servers. And i realy like this sound from guren. What did i do with this. I change a map folder from addons/sourcemod/scripting/lol/lolsound.inc from line music/LOLannounce_v3/... to LOLannounce_v3/... and i put the all LOLannounce_v3 mp3's into sound/LOLannounce_v3 Not only that. thanks to Triniayo for best idea that I using SDownloader as well for make it work and the last what i did special for you i made all sounds bzip2 files for the fastdownload. I hope i make you happy with this... About this League Of Legends KillAnnounce: League Of Legends KillAnnounce is a deathmatch sound. If you hit somebody you hear first blood or Enemys killing spree etc.. If all enemys or teams are killed you will hear ace or enemys ace... If peoples join the server you hear also server join sound.. why i do this? because i know / see that some peoples got same probleme as me. And trying fix this as well. So i think by my self. i will trying fix this and want share to this tophic... My plan is not copy or change other creator name. I just want help other peoples who have same issus as me.. So i hopyfully i make you happy with this. and also i dont think that Guren gonna back. But for sure i do this for you... LeagueOfLegendsKillAnnounce server command: !lolsettings You can turn off sound or chat info You can also config some setting at cfg/sourcemod/plugin.LeagueOfLegendsKillAnnounce.cfg how to installed: 1: download from this 2: make sure you have 7zip or others that you can extract... 3: extract it to you desktop or somewhere that you can find eazy. 4: upload addons , cfg , sound , from server into you csgo/ folder 5: upload sound from fastdl into you fastdl/csgo/ folder 6: restart server or restart map 7: test if it work. 8: so yes? you are done. Special thanks by: 1: Guren ( For creating LeagueOfLegendsKillAnnounce plugin for public ) 2: Triniayo ( For give me a best idea for using SDownloader ) 3: karill ( for help translations and fixed a cs:go sound bug for Guren ) 4: javalia ( for made stocklib.inc and help Guren problems. ) 5: RIOT Games ( for provide a sound files to Guren ) 6: sniperkills ( for give suggested to Guren that a great idea ) 7: And ( for peoples who love Guren mod ) 8: And ye for me ( trying fixing this LeagueOfLegendsKillAnnounce for public ) If you got some issuse please report it and i will try take a look. But for now i going finish my new surf server. And sorry for my English. ( Not 100% ) I hope i make you happy with this fixed version. Attached Files server.7z (3.03 MB) fastdl.7z (3.05 MB) Wyświetl pełny artykuł
  25. Fixes a new server crash exploit that works on vanilla csgo servers. [9/1/19] Attached Files Get Plugin or Get Source (AntiServerCrash_9_1_2019.sp - 826 Bytes) Wyświetl pełny artykuł
×
×
  • Dodaj nową pozycję...