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MYGO.pl

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Treść opublikowana przez MYGO.pl

  1. Reason Visual77 is this plugin author Thank Visual77 Help me make a simple effect this plugin+Transparent special infection=Super scary special infection like a ghost:shock: Attached Files Get Plugin or Get Source (bodykill.sp - 705 Bytes) bodykill.smx (3.2 KB) Wyświetl pełny artykuł
  2. Using the spec_goto command, players can crash servers by inputting impossible values. It's fixed by this plugin Attached Files Get Plugin or Get Source (specgotofix.sp - 740 Bytes) Wyświetl pełny artykuł
  3. MYGO.pl

    [L4D2] Trails

    ********************************************* *********** Credits: Fredd https://forums.alliedmods.net/member.php?u=29519 (Grenade Trails) Ludastar https://forums.alliedmods.net/member.php?u=257841 (Code) ********************************************* *********** Trails: Granade + Grenade Launcher + Jump Hunter + Jump Jockey + TankRock ********************************************* *********** Sprites : Grenade + Grenade launcher = "Laserbeam" (Valve) Jump Hunter + Jump Jockey + TankRock = "Glow" (Valve) ********************************************* *********** Color HTML http://www.stm.dp.ua/web-design/color-html.php Spoiler Pipe bomb (Firebrick1) Molotov (Yellow1) Vomitjar (Chartreuse1) Grenade Launcher (Purple1) TanckRock (OrangeRed) Hunter (Turquoise1) Jockey (Magenta) ********************************************* *********** Attached Files Get Plugin or Get Source (trails.sp - 2.6 KB) Wyświetl pełny artykuł
  4. About: Provides an API that allows plugins to: - Listen to messages on Channel - Send Messages to a Channel - Get Guilds - Get Channels for a Guild It's barebone now, just the basics. If people are interested I can add more features. Check github page for some documentation. Bot token can be obtained from https://discordapp.com/developers/applications/me Dependencies: SteamWorks smjansson Github Repository Attached Files discord_api.zip (36.0 KB) Wyświetl pełny artykuł
  5. Hello everyone!:3 First of all I'm Japanese and I'm not good at English. Overview This plugin can use a simple shop. The only things you can use are the player skins and items that can be created individually. One example is "Random Gold Box". With this item you can earn random gold from 1 to 1000. Play Time : You can purchase items at Shop according to playing time. The price is set to the set price / 10. How to add items ----------------------------------------------------------------------------------------------- In Shop_Plugin_v1.0.sp #define MAX_ITEM 20+1 Increasing this value will increase the number of items that can be used. ----------------------------------------------------------------------------------------------- In Item.sp CreateItem(Num, "Name", "Skin path", type, price, trade check); type: 1 = Player Skin, 2 = Normal Item trade check: true = can trade false = can't trade Code: public CreateItem(Num, String:ItemName[256], String:ItemModel[256], ItemNumber, ItemPrice, bool:itemtradeCheck) { Item_Name[Num] = ItemName; Item_Model[Num] = ItemModel; Item_Number[Num] = ItemNumber; Item_Price[Num] = ItemPrice; Item_trade[Num] = itemtradeCheck; } ----------------------------------------------------------------------------------------------- Installing cstrike\addons\sourcemod\scripting\ Insert the All File. This plugin uses a database. Code: "ShopDB" { "driver" "mysql" "host" "localhost" "database" "ShopDB" "user" "root" "pass" "" } Admin Commands sm_gold "Name" "Amount" - Give Gold ex) sm_gold Cron 1000 - give 1000 Gold sm_item "Name" "ItemNum" "Amount" - Give Item ex) sm_item Cron 1 10 - Give [Num1 Item]×10 Client Commands sm_shop - Open Main Menu sm_trade "Name" "Amount" - trade Gold ex) sm_trade Cron 1000 - give 1000 Gold sm_trade2 "Name" "ItemNum" "Amount" - trade Item ex) sm_trade2 Cron 1 10 - give [Num1 Item]×10 CS:S Only Nightvision Key(default N key) - Open Main Menu Attached Files Shop_Plugin_v1.0.zip (6.4 KB) Wyświetl pełny artykuł
  6. Hey guys this is my first plugin ever so I'm sure the code isn't 100% optimised and might be a few bugs, so if you could check it out and give me some feedback that would be great! Summary BetterBan will SteamId ban a user when they are IP rejected from the server. Banning a Steam client using a generic method will just allow the user to change account and continue playing on the server. BetterBan will ban the client and also (for a specified amount of time bb_ip_banlength) will ban every user that attempt to connect using the same IP address. You might be thinking, why dont I just ban their IP? Well this will work but wouldn't you like to ban their second account or third account (and so on) that try to connect but are IP rejected? This is the functionality of this plugin. The only case that this plugin is inneffective is if the client changes their IP address before connecting with a new account. Installation Drag betterban.smx into your Sourcemod plugins folder and restart your server or type "sm plugins load betterban" into the server console. How To Use betterban <clientid> [Message to user] The clientid can be retrieved by typing status and using the second userid digit, as highlighted in this image https://camo.githubusercontent.com/1...3834382e706e67 Message is optional and needs to be quoted. Example: betterban 1 "You have been banned for wallhacking" Each entry of IP addresses (along with a EPOCH timestamp) are stored line by line in addons/sourcemod/configs/iplist.cfg Commands: bb_ip_banlength - determines the time (in seconds) that the IP addresses will ban a client, after this time the IP addresses will be removed from the iplist.cfg file. The default time is 432000 (5 days). Attached Files betterban.smx (7.0 KB) Get Plugin or Get Source (betterban.sp - 4.9 KB) Wyświetl pełny artykuł
  7. MYGO.pl

    eXyHide v1.0

    eXyHide Allow players to hide other players based on team, enemy or all. Makes it easier to see who you can kill during combat surf. See = Shoot!! Intended for CSGO but should work on other mods. Usage: !hide !hide off !hide team !hide enemy !hide all Changes: 2017.01.03 (v1.0) initial Attached Files Get Plugin or Get Source (exyhide.sp - 3.7 KB) Wyświetl pełny artykuł
  8. Before I describe this plugin, I am obligated to write that my plugin is a derivative of an existing plugin by Machine called 'Weapon Attack Speed Modifier'. The link to Machine's plugin is located at the bottom of this post. Weapon Rate Of Fire Modifier With this plugin, you can modify the rate of fire for many different weapons individually. Enable / Disable ROF mod: l4d2_weaponspeed_enable <0|1> Change ROF: l4d2_weaponspeed <weapon_name> <rof: 1.0 - 2.0> Supported weapon_names: weapon_rifle weapon_rifle_ak47 weapon_smg weapon_smg_silenced weapon_rifle_m60 weapon_hunting_rifle weapon_pumpshotgun weapon_shotgun_chrome weapon_sniper_military weapon_shotgun_spas Notes: The rate of fire value is sensitive. For example: a good value for the m16 is 1.005 As I stated at the top, this plugin is a derivative from Machine's weapon speed plugin: https://forums.alliedmods.net/showthread.php?t=145122 Attached Files Get Plugin or Get Source (l4d2_weaponrof.sp - 4.4 KB) l4d2_weaponrof.smx (6.8 KB) Wyświetl pełny artykuł
  9. Easy Downloader (v1.00) By Invex | Byte Description This plugin is a simple downloader plugin which downloads/precaches files on any mod. Supported Mods Any (Only CSGO tested) Acknowledgements I decided to write this plugin after SM File/Folder Downloader and Precacher (https://forums.alliedmods.net/showthread.php?t=69005) stopped working for me. Huge props to SWAT_88 though, RIP buddy <3 Instructions Compile easydownloader.sp Copy easydownloader.smx to your server. Configure files to download/precache by editing text files in /config/easydownloader Change map on server. Config Files Use file paths relative to gamedir root. One file per line. Blank lines and comment lines (starting with //) are ignored. decals.txt - Uses API function PrecacheDecal generics.txt - Uses API function PrecacheGeneric models.txt - Uses API function PrecacheModel sentencefiles.txt - Uses API function PrecacheSentenceFile sounds.txt - Uses API function PrecacheSound ConVars N/A Suggestions If you need any extra features, I can probably implement it to make this plugin more robust. N/A Attached Files Get Plugin or Get Source (easydownloader.sp - 2.8 KB) easydownloader.smx (5.2 KB) config.zip (1.2 KB) Wyświetl pełny artykuł
  10. Hey0, Today I'm going to present a Plugin to you that is available in other forms but not with this featureset. This Plugin allows you to add Vips on the fly to your Server, extend their Status or Remove them. You can also lookup the details of Vips in a simple to use Menu. The Plugin was designed for Large Communities that run a big amount of servers. This is why it has a live MySQL Sync. This means no data is stored locally and everything is instantly synced to the database to allow a seamless workflow. Let's get to the details. I'm not providing you a config since you should be able to compile this Plugin yourself. The default MySQL config is tVip which needs to be added to your database.cfg. If you want another name, change line 13 in the .sp The default flag is Custom5 (19). This is editable in the .sp in line 21 The following commands are available: Quote: sm_tvip - Root Flag - Opens the tVip Admin menu sm_addvip "<SteamID>" <Duration in Month> "<Name>" - Root Flag - Add a Vip manually (offline) sm_vips - no flag - Shows all VIPs That's about it. I hope it's usefull for some of you. If you are interested in other Plugins, checkout my Website Images: Github: https://github.com/Totenfluch/tVip Attached Files tVip.smx (29.6 KB) Get Plugin or Get Source (tVip.sp - 17.3 KB) Wyświetl pełny artykuł
  11. Simple Pug Plugin By Bladesmc Recommended SourceMod 1.7 to compile Description: This plugin is a simple Pick-up Game Plugin for Counter-Strike: Global Offensive. It is designed to be used as a lightweight alternative to Warmod. Features: Pros: Ready-up system Automatic Live once the player quota has been met Anyone can pause Players can vote to start even if they don't have full teams No configuration required (no ConVars, but can still be configured in the source code) Admin commands No external dependencies required to compile! Cons: No admin menu No reverting rounds No automatic GOTV recording (although it's so easy to set up without the plugin) No complex statistics Not multilingual No kniferound support Commands: !ready (alternative: !readyup) - signal yourself as ready to play the match !unready (alternatives: !readydown, !notready) - signal yourself as no longer ready to play the match !mystatus - prints your current ready status to chat !readycount - prints number of players ready to play in chat !pause - pauses the match. Only the player that paused the match can unpause it !unpause - unpauses the match. Only the player that paused the match can unpause it !voteunpause - players can vote to unpause the match (manual override in case someone is abusing the pause system) !votestart - players can vote to start the match even if they don't have enough for 5v5 Admin commands: (requires ConVar flag) !forcestart - forces the match to start !notlive - cancels the match !forceunpause - force-unpauses the match Inspired by Warmod by Versatile_BFG (https://forums.alliedmods.net/showthread.php?t=225474) Attached Files pugcommands.smx (8.7 KB) Get Plugin or Get Source (pugcommands.sp - 10.3 KB) Wyświetl pełny artykuł
  12. Description: This plugin allows the player to be expelled when shooting with the MAG7, similar to the rocket jumping (TF2). Installation: * Compile 'mag7_jumping.sp' (Or retrieve it from below ('Get Plugin')). * Put the compiled file 'mag7_jumping.smx' in 'addons/soucemod/plugins/' Et voilà, the installation is done! Cvars: PHP Code: "sm_mag7_knockback" : Set the MAG7 knockback value (Default: 650.0). "sm_mag7_velocity_kept" : Set the player velocity factor to keep (Default: 0.3 [=> 30%]). "sm_mag7_ground" : Set if the knockback works when on the ground (Default: 0). Todo: ... --------------------------- Have fun :bee:! Attached Files Get Plugin or Get Source (mag7_jumping.sp - 3.1 KB) Wyświetl pełny artykuł
  13. Quake Mod : Offensive Description : This plugin add quake player sounds to events : Hurt, Hit ,Death, Fall ,Spawn, Talk Cvars: csgo_quakemod_enable 1 Enable/disable Quake Mod: Offensive. csgo_quakemod_talk_enable 1 Enable/disable talk sound. csgo_quakemod_talk_senderhears 1 If enabled sender hears talk sound sound too. csgo_quakemod_talk_playmode 0 Talk sound play mode. 0: Play always, 1: Play only for all chat, 2: Play only for team chat Changelogs: version 1.0 initial release Credits to shaman for css version Attached Files csgo_quakemod.zip (437.3 KB) Wyświetl pełny artykuł
  14. [Multi-1v1] Challenge INTRO: Many may know of the challenge plugin I posted long before this. The old challenge plugin is much different than the one I'm presenting to you today. With a completely rewritten core, natives, forwards, and Zephrus store support: This plugin rocks. Originally being made for private use, I've decided to come out with a public release. Here we go ABOUT: This plugin is a "!challenge" addon that works with of the Multi-1v1 Plugin made by Splewis. If you are not running this mod, this plugin WILL NOT WORK. This plugin allows players to type !challenge to challenge their buddies which places them into a private arena where they can then fight each other. Once the challenge duel is over, the players get put back into their old arena locations. COMMANDS: Code: sm_challenge - Opens challenge menu sm_challenge <target> - Challenges a specific target INSTALLATION: Make sure you are running SourceMod Verson 1.7 or higher Install hl_challenge.smx into the /plugins/ folder inside of sourcemod on your game server Load the plugin manually, or change maps Edit cfg/sourcemod/hl_challenge.cfg to your liking Enjoy! NATIVES/FORWARDS: View all natives and forwards here BUGS: If you have any issues or bugs then you should create an issue on GitHub! SOURCEMOD 1.7+ ONLY DOWNLOAD : HERE Wyświetl pełny artykuł
  15. Plugin Manager Reborn This plugin allows you to load, unload and reload your plugins through a menu or commands, you can also specify flags for different plugins. e.g. everyone with the flag b can load/unload/reload basecommands.smx Commands: Spoiler sm_plugins - Opens a menu with all installed plugins where you can load/unload/reload any plugin (This menu is available under Server commands in admin menu) sm_load - Load a plugin sm_unload - Unload a plugin sm_reload - Reload a plugin sm_pmrefresh - Refresh the config file (If you wanna edit it while server is running) The flag system works the same way as adding admin flags: Code: "pluginmanager" { "pluginmanager.smx" { "flags" "abcdef" } "anotherplugin.smx" { "flags" "z" } } Github: https://github.com/Rachnus/Small-Sou...uginmanager.sp Attached Files PLUGINMANAGER.zip (13.6 KB) Get Plugin or Get Source (pluginmanager.sp - 11.6 KB) Wyświetl pełny artykuł
  16. This plugin patches the server to allow 10 human players to join a MvM game(no console spam). For Windows server it is ok. For Linux, at first will still show 0/6 players BUT after first player it will show x/10 players. GitHub: https://github.com/gabriel-munteanu/...r/tf2mvm-10plr Test server: tf2.rambase.ro:27065 Attached Files tf2mvm10plr.games.txt (1.4 KB) tf2mvm10plr.smx (4.2 KB) Get Plugin or Get Source (tf2mvm10plr.sp - 1.4 KB) Wyświetl pełny artykuł
  17. Collision Rush This plugin allows servers with a lot of players and collision enabled to solve the rush problem by disabling the collision for a few moments and after that enable the push away effect. Because sometimes the push away effect is not enough(players get stuck with each other), there is a sm_unstuck / sm_unblock (!unstuck/!unblock) command so players get unstuck on their own. Cvars sm_cr_nocollision_time - No collision time offset(after freeze time) sm_cr_pushaway_time - Push away time The plugin was tested on CS:GO. GitHub: https://github.com/gabriel-munteanu/...collision_rush Attached Files Get Plugin or Get Source (collision_rush.sp - 2.7 KB) Wyświetl pełny artykuł
  18. Installation: Auto Bunnyhop: server/cfg/sourcemod/plugins/sm_bhop.smx Commands: "!autobhop" — Toggle Auto Bunnyhop. Attached Files Get Plugin or Get Source (sm_bhop.sp - 1.1 KB) sm_bhop.smx (7.4 KB) Wyświetl pełny artykuł
  19. Hello The Best Supporters of Allied :) Please if can some one help me :/ I Need This plugin In cs1.6: IF Team Ct Or Team Terro Lose The Round The Lighting Kill hem and a cmd play a sound of lighting Please if some one know help me <3 And T'hanks so mush :oops: #DMC Wyświetl pełny artykuł
  20. Connect/Disconnect Message Description: A plugin which allow you and all the connected players on the server to see info in form of name, steamid and country of connecting/disconnecting players in the chat. Easy to edit by using the CVARS, if you for example would like to only show name and steamid in the messages and so on. CVARS: sm_connectmsg - Shows connecting messages 0 = Disable | 1 = Enable Default: "1" - Enable sm_disconnectmsg - Shows disconnecting messages 0 = Disable | 1 = Enable Default: "1" - Enable sm_steamidmsg - Shows the STEAMID in messages 0 = Disable | 1 = Enable Default: "1" - Enable sm_countrymsg - Shows the COUNTRY in messages 0 = Disable | 1 = Enable Default: "1" - Enable Installation: Put connectmessage.smx to sourcemod/plugins Put connectmessage.sp to sourcemod/scripting Attached Files Get Plugin or Get Source (connectmessage.sp - 3.5 KB) Wyświetl pełny artykuł
  21. Allows you to ride on another teammate's back! Mount: Right-Click (if tf2: with melee weapon out) Dismount: Jump (tf2) /Pickup weapon button (CSGO) for TF2 version spy is disabled (for now) Cvars: "pb_method" "0" "Method to handle a piggybacking player. 1 = force view, 2 = disable shooting (tf2 only) , 0 = do nothing "pb_enable" "1" "Enable piggybacking" Credits: Mecha the slug (original mod) Attached Files Get Plugin or Get Source (piggyback.sp - 8.2 KB) piggyback.smx (13.2 KB) Get Plugin or Get Source (piggyback_csgo.sp - 7.1 KB) piggyback_csgo.smx (12.2 KB) Wyświetl pełny artykuł
  22. Since nobody decided to publish a health bar plugin for CS:S I decided to do one. I have drawn the health bar sprites myself using PAINT.NET with VTF plugin. VMT uses "Sprite" with proper sprite orientation so that the health bar looks 2D from any angle (looks 3D and become thinner vmt specify it as "unlitgeneric" or other. Health bar changes length and colour at 5% health interval Added two cvars to make it more customizable. Cvars: Code: sm_healthbar_time 5.0 // Time before health bar disappear when player receive damage. Default = 5.0, Always show health bar = 0 sm_healthbar_render 1 /* Health bar rendermode. Default = 1, you can change it to other mode to see how the health bar is displayed in different environment. Other settings includes integers from 0 to 10 (see: https://developer.valvesoftware.com/wiki/Render_Modes)*/ How it works: If sm_healthbar_time is set to 0, healthbar will always displayed above player head until death. If sm_healthbar_time is non-zero, healthbar will only appear when player takes damage and disappears after the set value. Continuous damage will reset the timer. If any of the cvars is changed during game: Set to 0: All healthbar would be removed. Set to non-zero: All health bar will be recreated. Installation: Place sm_healthbar.smx in cstrike\addons\sourcemod\plugins Extract the sprites to your cstrike\materials folder Done Limitations: Does not work with other health regeneration mod or when player health is changed through commands like SetEntData since health change is detect through only the "player_hurt" event. Sorry, will try to implement. Bugs: If you decide to change cvar during gameplay, health bar will shift position if player is crouching or jumping. Therefore Recommend you to place the cvars in server.cfg and not change them during game play. Thats all so far. I have tried testing it over and over and did checks like if player is alive, is health bar already created ... etc. So tel me if you find any bugs other than stated in my limitations above! :) If anyone can test if this plugin works for other games please tell me thanks!!! Attached Files material.zip (14.8 KB) Get Plugin or Get Source (sm_healthbar.sp - 9.2 KB) Wyświetl pełny artykuł
  23. Since nobody decided to publish a health bar plugin for CS:S I decided to do one. I have drawn the health bar sprites myself using PAINT.NET with VTF plugin. VMT uses "Sprite" with proper sprite orientation so that the health bar looks 2D from any angle (looks 3D and become thinner when vmt specify it as "unlitgeneric" or other. Health bar changes length and colour at 5% health interval Added two cvars to make it more customizable. Cvars: Code: sm_healthbar_time 5.0 // Time before health bar disappear when player receive damage. Default = 5.0, Always show health bar = 0 sm_healthbar_render 1 // Health bar rendermode. Default = 1, you can change it to other mode to see how the health bar is displayed in different environment (default value is good enough). Other settings includes integers from 0 to 10 (see:) How it works: If sm_healthbar_time is set to 0, healthbar will always displayed above player head until death. If sm_healthbar_time is non-zero, healthbar will only appear when player takes damage and disappears after the set value. Continuous damage will reset the timer. If any of the cvars is changed during game: Set to 0: All healthbar would be removed. Set to non-zero: All health bar will be recreated. Installation: Place sm_healthbar.smx in cstrike\addons\sourcemod\plugins Extract the sprites to your cstrike\materials folder Done Limitations: Does not work with other health regeneration mod or when player health is changed through commands like SetEntData since health change is detect through only the "player_hurt" event. Sorry, will try to implement. Bugs: If you decide to change cvar during gameplay, health bar will shift position if player is crouching or jumping. Therefore Recommend you to place the cvars in server.cfg and not change them during game play. Thats all so far. I have tried testing it over and over and did checks like if player is alive, is health bar already created ... etc. So tel me if you find any bugs other than stated in my limitations above! :) Attached Files healthbar.smx (8.2 KB) material.zip (14.8 KB) Wyświetl pełny artykuł
  24. 0.1 - Release. 0.2 - Changed destroy code(thx TonyBaretta) Attached Files Get Plugin or Get Source (balance_fix.sp - 1.4 KB) balance_fix.smx (6.0 KB) Wyświetl pełny artykuł
  25. Description: This plugin is intended for Zombie:Reloaded servers, I wrote this just for fun :)Zombies standing inside an inferno created by Molotov / Incindiary will be on fire, they will get extinguished if they step outside of it.If you want the slow effect you should use Rules of _P burning slowdown fix or another such plugin. Cvars: Code: None at this moment (?) Changelog: Spoiler Quote: Version 1.0: Initial release Download & Installation: Drop in plugins folder. If compiling yourself make sure to include zombiereloaded Attached Files Get Plugin or Get Source (inf_ignite.sp - 3.5 KB) inf_ignite.smx (5.6 KB) Wyświetl pełny artykuł
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